Category | Editor |
Created | 08.05.2020 16:01 |
Tao62 | 08.05.2020 16:01 |
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Hello, I want to start a map or simply the editor with the giant editor 8.2.0 but I have discover 2 thing : I dont have log.text on the file of my editor, and i have this message on my log on i start the editor: GL_AMD_depth_clamp_separate not supported. I assume is on link with my graphics card ? For help my graphics card is a NVIDIA Geforce 820M with the version 4.50. Next I Have every this message: Started 2 threads for threadpools 'render threadpool' . and in finnally when i would to open a map the editor crash. If someone can help me ! PS: Exuse me from my error on the building of the clause, I'm french. |
Bilbo Beutlin (BBeutlin) | 08.05.2020 21:59 |
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The message "GL_AMD_depth_clamp_separate not supported" is merely a hint. It appears with all non-AMD GPUs (afaik). You can simply ignore it. Also "Started 2 threads for threadpools 'render threadpool' " is a notification only. The better the system, the more rendering threads can be started. For errors look into the editor log: {USER}\AppData\Local\GIANTS Editor ...\editor_log.txt |
Tao62 | 29.06.2020 15:16 |
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ok thanh for this information |
Tao62 | 29.06.2020 15:31 |
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hi I was rerunned the Giant editor today and when i has runned the file mod map for cretae a map the editor has crashed and I have discover nothing error message. it is a bad setting who had badadjust ? here is the files who me had appear it's the log files : <?xml version="1.0" encoding="utf-8" standalone="no" ?> <editor> <window_layout x="0" y="0" width="1024" height="768" perspective="" /> <undo stack_size="25" /> <grid enable="false" subdivisions="24" spacing="1.000000" /> <viewport nav_translation_scale="0.050000" nav_rotation_scale="0.004000" framed_rotate="false"/> <file_recent files="" /> <gizmo size="10.000000" frame_size="2.000000" frame_radius_scale="0.040000" nurbs_curve_picking_cv_radius="1" /> <warning show_save_warning="true" /> <info update_notification="true" /> <logging file="true" /> <show> <poly_count>true</poly_count> <lights>true</lights> <cameras>true</cameras> <audio_sources>true</audio_sources> <physics>false</physics> <bones>false</bones> <nav_meshes>false</nav_meshes> <dynamics>true</dynamics> <gettingstarteddialog>true</gettingstarteddialog> </show> <select> <lights>true</lights> <cameras>true</cameras> <audio_sources>true</audio_sources> <cameras>true</cameras> <terrains>false</terrains> </select> <terrain> <brush> <radius>5</radius> <opacity>1</opacity> <hardness>0.5</hardness> <value>0.1</value> <lmb_func>1</lmb_func> <mmb_func>2</mmb_func> <rmb_func>3</rmb_func> <replace>0</replace> </brush> <painting> <chunk_vis_enable>true</chunk_vis_enable> <chunk_vis_clip_dist>300</chunk_vis_clip_dist> <channel_mask>0</channel_mask> </painting> </terrain> <save> <i3d force_external_binary_files="false" /> <obj> <cull_frustum>true</cull_frustum> <only_terrain>false</only_terrain> </obj> <toolbars> <toolbar name="Scripts 1"> </toolbar> <toolbar name="Scripts 2"> </toolbar> <toolbar name="Scripts 3"> </toolbar> <toolbar name="Scripts 4"> </toolbar> <toolbar name="Scripts 5"> </toolbar> </toolbars> </save> </editor> but in the console when I run the editor doesn't this text i can read.. and finnally always the editor crash went in run a files for work... I hope to you can help me for resolve this problem. |
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