Category | Editor |
Created | 27.05.2020 16:12 |
Karl Denton (dentonkarl) | 27.05.2020 16:12 |
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Hi, It has been working fine for ages and now when I load it, it shows in task manager as loaded but it doesn't appear on screen. I've tried a reinstall. Any help appreciate. It does it if you click on any i3d file or just try to open the editor itself. Thanks Log is below GIANTS Engine Runtime 7.0.0 (14455) 64bit (Build Date: Apr 10 2017) Copyright (c) 2008-2016, GIANTS Software GmbH (giants-software.com), All Rights Reserved. Copyright (c) 2003-2016, Christian Ammann and Stefan Geiger, All Rights Reserved. Application: GIANTS Editor 64bit 7.1.0 Main System CPU: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz Memory: 8150 MB OS: Windows NT 10.0 64-bit Physics System Version: 5.9.5 Thread(s): 2 Sound System Driver: OpenAL Software Render System Driver: OpenGL Card Vendor: NVIDIA Corporation Renderer: GeForce GTX 1050 Ti/PCIe/SSE2 Version: 4.6.0 NVIDIA 432.00 Shader Version: 4.60 NVIDIA Max. Texture Layers: 16 GL_AMD_depth_clamp_separate not supported Started 4 threads for threadpool 'Render threadpool' Hardware Profile Level: Low (forced) View Distance Factor: 0.750000 Shadow Quality: 0.000000 Size: 1 Filter-Size: 4 Shader Quality: 0 Skip Mipmaps: 1 LOD Distance Factor: 0.750000 Terrain LOD Distance Factor: 0.750000 Terrain Normal Mapping: Yes Foliage View Distance Factor: 1.000000 Foliage Density: 0.300000 Volume Mesh Tessellation Factor: 1.500000 Tyre Tracks Segments Factor: 0.500000 Max. Number of Shadow Lights: 0 Max. Number of Lights: 512 Max. Number of Lights Per Cluster: 32 MSAA: 0 Check for updates (http://gdn.giants-software.com) |
Bilbo Beutlin (BBeutlin) | 30.05.2020 01:36 |
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Delete in folder "{USER}\AppData\Local\GIANTS Editor 64bit ..\" the file "editor.xml" and all files in folder "shader_cache". If this doesn't help, create a shortcut for the editor and setup in shortcut properties "run: maximized". Start the GE via shortcut. |
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