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Field numbers cluster in middle of map

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Created24.09.2020 12:11


William Lillelund (williamlillelund) 24.09.2020 12:11
Hello everyone,
I was hoping that I could maybe have some help in here, I am trying to create fields in my new map, and all the field mapindicators are placed in the right places in Giants editor, but as soon as I load up my game, pretty much every field number are in the middle of the map clustering together

Has anyone experienced the same and maybe even have found a fix.

IT IS IMPORTANT TO SAY THAT THIS IS A FS17 MAP CONVERSION

Thanks in advance.

Bilbo Beutlin (BBeutlin) 24.09.2020 13:03
*sigh* By a quick comparison FS17 vs. FS19 fields you would have seen what's different.
In FS19 is a new user attribute 'nameIndicatorIndex'. This is the index to the transform where the field number appears.

William Lillelund (williamlillelund) 24.09.2020 14:33
I have changed those values, you can see a screenshot here of how it looks in the editor - https://imgur.com/oLp3LUP
I have converted it to say "nameIndicatorIndex"

Maybe I forgot to rename something else?

Bilbo Beutlin (BBeutlin) 24.09.2020 15:00
Wrong type? The user attributes should look like (in text view)
<UserAttribute nodeId="..">
<Attribute name="fieldAngle" type="integer" value=".."/>
<Attribute name="fieldDimensionIndex" type="integer" value="0"/>
<Attribute name="nameIndicatorIndex" type="integer" value="1"/>
</UserAttribute>

btw: I can't see the image, probably browser dependent.

William Lillelund (williamlillelund) 24.09.2020 15:37
Alright, i have tried to go into the xml of my map.i3d and in there it looks like this

<TransformGroup name="fields" translation="5000 0 0" nodeId="21976">
<TransformGroup name="field01" nodeId="21977">
<TransformGroup name="fieldDimensions" nodeId="21978">
<TransformGroup name="corner01_1" translation="-6002.26 100 -1003.87" rotation="180 0 180" nodeId="21979">
<TransformGroup name="corner03_2" translation="-80 0 0" nodeId="21980"/>
<TransformGroup name="corner03_3" translation="-80 0 -366.669" nodeId="21981"/>
</TransformGroup>

this is just an example of the first corner. This does not look like what you are showing, I see when I look in for example greenwhich that it has the values that you are sending, it just does not have that for me for some reason. But ingame crops grow correctly on the fields so the areas are correct,

also,
Should all nameIndicatorIndex values be 1 no matter what field it is?

William Lillelund (williamlillelund) 24.09.2020 15:44
Alright, i have tried to go into the xml of my map.i3d and in there it looks like this

<TransformGroup name="fields" translation="5000 0 0" nodeId="21976">
<TransformGroup name="field01" nodeId="21977">
<TransformGroup name="fieldDimensions" nodeId="21978">
<TransformGroup name="corner01_1" translation="-6002.26 100 -1003.87" rotation="180 0 180" nodeId="21979">
<TransformGroup name="corner03_2" translation="-80 0 0" nodeId="21980"/>
<TransformGroup name="corner03_3" translation="-80 0 -366.669" nodeId="21981"/>
</TransformGroup>

this is just an example of the first corner. This does not look like what you are showing, I see when I look in for example greenwhich that it has the values that you are sending, it just does not have that for me for some reason. But ingame crops grow correctly on the fields so the areas are correct,

also,
Should all nameIndicatorIndex values be 1 no matter what field it is?

William Lillelund (williamlillelund) 24.09.2020 15:46
Thanks for the help Bilbo, i actually got it to work, by just added all nameIndicatorIndex values to 1, i had a giant brain fart and now it works xD


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