Category | Editor |
Created | 11.12.2020 15:52 |
Volk3212 | 11.12.2020 15:52 |
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Hello. After starting GE 8.2.2, with or without mod, by rotating the comet in any direction, the grid begins to be displayed in bright pixels, gradually filling the working area of the program. I tried to run version 8.1.0 and 8.2.0 but the problem persists. Please advise how to solve this problem. Thanks. GIANTS Engine Runtime 8.0.0 (23100) 64bit (Build Date: Nov 16 2020) Copyright (c) 2008-2019, GIANTS Software GmbH (giants-software.com), All Rights Reserved. Copyright (c) 2003-2019, Christian Ammann and Stefan Geiger, All Rights Reserved. Application: GIANTS Editor 64bit 8.2.2 Main System CPU: Intel(R) Core(TM) i3-2100 CPU @ 3.10GHz Memory: 8174 MB OS: Windows NT 10.0 64-bit Physics System Version: 5.9.5 Thread(s): 2 Audio System Driver: SoftMixer WASAPI Stereo Version: 2018.11 Frequency: 48000 Max. active sources: 256 Render System Driver: OpenGL Card Vendor: ATI Technologies Inc. Renderer: Radeon RX 580 Series Version: 4.5.13559 Core Profile Context 26.20.12028.2 Shader Version: 4.60 Max. Texture Layers: 16 Started 2 threads for threadpool 'Render threadpool' Hardware Profile Level: Medium (forced) View Distance Factor: 1.000000 Shadow Quality: 1.000000 Base-Size: 2048 Filter-Size: 4 Shadow Focus Box false Shader Quality: 1 Skip Mipmaps: 1 LOD Distance Factor: 1.000000 Terrain LOD Distance Factor: 1.000000 Terrain Normal Mapping: Yes Foliage View Distance Factor: 1.000000 Volume Mesh Tessellation Factor: 1.000000 Tyre Tracks Segments Factor: 1.000000 Max. Number of Shadow Lights: 1 Max. Number of Lights: 512 Max. Number of Lights Per Cluster: 32 MSAA: 1 Bloom Quality: 3 SSAO Quality: 8 DOF: Disabled Cloud Quality: 2 EnvMap Blending: Enabled C:\Users\Yarik\Documents\My Games\FarmingSimulator2019\mods\FS19_Tonar_80k_4x\TonarTipper.i3d (92.65 ms) Check for updates (https://gdn.giants-software.com) |
Bilbo Beutlin (BBeutlin) | 11.12.2020 20:48 |
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Navigate to folder "%LOCALAPPDATA%\GIANTS Editor .." and delete the "editor.xml" and content of "shader_cache". If that doesn't help, there's something wrong with your gfx driver or settings. |
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