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GE 8 workspace is displayed in bright pixels

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Created11.12.2020 15:52

Volk3212 11.12.2020 15:52
After starting GE 8.2.2, with or without mod, by rotating the comet in any direction, the grid begins to be displayed in bright pixels, gradually filling the working area of the program. I tried to run version 8.1.0 and 8.2.0 but the problem persists. Please advise how to solve this problem. Thanks.

GIANTS Engine Runtime 8.0.0 (23100) 64bit (Build Date: Nov 16 2020)
Copyright (c) 2008-2019, GIANTS Software GmbH (, All Rights Reserved.
Copyright (c) 2003-2019, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: GIANTS Editor 64bit 8.2.2
Main System
CPU: Intel(R) Core(TM) i3-2100 CPU @ 3.10GHz
Memory: 8174 MB
OS: Windows NT 10.0 64-bit
Physics System
Version: 5.9.5
Thread(s): 2
Audio System
Driver: SoftMixer WASAPI Stereo
Version: 2018.11
Frequency: 48000
Max. active sources: 256
Render System
Driver: OpenGL
Card Vendor: ATI Technologies Inc.
Renderer: Radeon RX 580 Series
Version: 4.5.13559 Core Profile Context 26.20.12028.2
Shader Version: 4.60
Max. Texture Layers: 16
Started 2 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Medium (forced)
View Distance Factor: 1.000000
Shadow Quality: 1.000000 Base-Size: 2048 Filter-Size: 4 Shadow Focus Box false
Shader Quality: 1
Skip Mipmaps: 1
LOD Distance Factor: 1.000000
Terrain LOD Distance Factor: 1.000000
Terrain Normal Mapping: Yes
Foliage View Distance Factor: 1.000000
Volume Mesh Tessellation Factor: 1.000000
Tyre Tracks Segments Factor: 1.000000
Max. Number of Shadow Lights: 1
Max. Number of Lights: 512
Max. Number of Lights Per Cluster: 32
Bloom Quality: 3
SSAO Quality: 8
DOF: Disabled
Cloud Quality: 2
EnvMap Blending: Enabled
C:\Users\Yarik\Documents\My Games\FarmingSimulator2019\mods\FS19_Tonar_80k_4x\TonarTipper.i3d (92.65 ms)
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Bilbo Beutlin (BBeutlin) 11.12.2020 20:48
Navigate to folder "%LOCALAPPDATA%\GIANTS Editor .." and delete the "editor.xml" and content of "shader_cache".
If that doesn't help, there's something wrong with your gfx driver or settings.

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