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Visible load triggers

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Created08.02.2021 17:43


Peter Jones (Bair410) 08.02.2021 17:43
I'm trying to insert a silo mod FS19_Multi silo via GE ,but everytime I keep seeing the visible load triggers (grey cone). I've tried a straight forward placing the mod in the farm file before zipping it and placing the whole thing in my Mod folder and I've also tried to alter the .xml file. I'm thinking that by putting the mod into the farms field and then zipping it before transfering the whole thing into the mods file in the game that this is totally incorrect and that it may have something to do with the actual xml. file. I've tried a few ways, but am thinking I'm getting it wrong somewhere. I've made it a placeable and tried a few options, but each time it doesn't show in the map.

This is the additional line I have added to the Modmap.xml

<item className="placeable" filename="$moddir$FS19_MultiSilo/multiSilo.xml" position="-1042.39001465 -22.13190079 -949.14599609" rotation="0 0 0" defaultFarmProperty="false" farmId="1" />

And this is the silo .xml
This is the xml from the silo:
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable>
<storeData>
<name>
<en>Multi Silo</en>
<de>Multi Silo</de>
</name>
<functions>
<function>
<en>This is a Small Multi Silo Shop! For all you need to plant your crops, plus you get free delivery!</en>
<de>Dies ist ein kleiner Multi Silo Shop! Für alles, was Sie brauchen, um Ihre Ernten zu pflanzen, und Erhalten Sie kostenlose Lieferung!</de>
</function>
</functions>
<image>Store_Multisilo.dds</image>
<price>6000</price>
<lifetime>1000</lifetime>
<dailyUpkeep>10</dailyUpkeep>
<rotation>0</rotation>
<brand>Lizard</brand>
<species>placeable</species>
<category>placeableMisc</category>

<vertexBufferMemoryUsage>909992</vertexBufferMemoryUsage>
<indexBufferMemoryUsage>210924</indexBufferMemoryUsage>
<textureMemoryUsage>4369184</textureMemoryUsage>
<instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
<instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
</storeData>
<placeableType>buyingStation</placeableType>
<filename>multiSilo.i3d</filename>
<placement testSizeX="4" testSizeZ="9" sizeX="4" sizeZ="9" useRandomYRotation="false" useManualYRotation="true"/>

<clearAreas>
<clearArea startNode="8|0" widthNode="8|0|0" heightNode="8|0|1"/>
</clearAreas>
<leveling requireLeveling="true" maxSmoothDistance="5" maxSlope="30" maxEdgeAngle="20">
<levelAreas>
<levelArea startNode="8|0" widthNode="8|0|0" heightNode="8|0|1"/>
</levelAreas>
</leveling>
<tipOcclusionUpdateArea sizeX="9" sizeZ="9"/>

<buyingStation stationName="Multi Silo Shop" appearsOnPDA="false" storageRadius="0" fillSoundIdentifier="fillSound01">
<loadTrigger triggerNode="7|0|0|0" fillLitersPerSecond="2000" dischargeNode="7|0|0|1">
<effectNode effectClass="PipeEffect" effectNode="7|0|0|2|0" materialType="pipe" materialTypeId="1" fadeTime="0.5" maxBending="0" controlPoint="6.5 0 0 0"/>
<effectNode effectNode="7|0|0|2|1" materialType="smoke" materialTypeId="1" fadeTime="0.5"/>
</loadTrigger>
<fillType name="seeds" priceScale=".05"/>
<fillType name="lime" priceScale=".05"/>
<fillType name="Fertilizer" priceScale=".05"/>
</buyingStation>
</placeable>

Bilbo Beutlin (BBeutlin) 12.02.2021 14:16
You should embed the mod silo in you map folder placeables. Then you can reference with filename="$mapdir$/placeables/..".

A reference to map external mods is not recommanded. This will fail if the map is loaded before the mod.


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