Category | Editor |
Created | 28.02.2021 18:53 |
Steven Farmer (stev11113) | 28.02.2021 18:53 |
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Dose anyone know the navmesh number for calfs ducks and goat please. |
Mike Adams (TransAm) | 11.03.2021 23:49 |
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Mike Adams (TransAm) | 11.03.2021 23:55 |
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Looking for Horse number also |
Bilbo Beutlin (BBeutlin) | 12.03.2021 03:52 |
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The default values are (according order of FS implementation) 0 : cows 1 : sheeps 2 : chicken 3 : pigs 4 : horses Additional animal types implemented by mods may use arbitrary values according custom script. |
Mike Adams (TransAm) | 12.03.2021 19:09 |
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Thank you so much |
Gregg Macfarlane (SirCuddlesWorth) | 29.12.2021 23:53 |
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@Steven Farmer (stev11113) Hey what is the user attribute to call the animals? I am looking for this. I know the first part is onCreate.AISystem.onCreateAI ?? but is there more attributes on it? |
Brummie Farmer (BrummieFarmer) | 02.01.2022 07:44 |
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@Gregg Macfarlane the user attribute for animals is "animalType" as a string, then type in cow/pig etc... |
Gregg Macfarlane (SirCuddlesWorth) | 03.01.2022 07:27 |
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@Brummie Farmer (BrummieFarmer) I have tried this but still nothing spawns. Maybe I'm doing it wrong? Transform Group ai Player Attribute for ai animalType horses < I've tried horse, Horse, horses, Horses, cow, Cow, deer, Deer onCreate.AISystem.onCreateAIRoadSpline inside the transform group ai, is 2 splines. 1 Big closed spline called pondPath 2 and open straight spline called roadsideAnimals So obviously I have it wrong., any thoughts? |
Brummie Farmer (BrummieFarmer) | 03.01.2022 09:50 |
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Gregg Macfarlane (SirCuddlesWorth) Not sure... I have the same problem with pedestrians. Maybe try adding a navmesh from 1 of the ingame pens and put it around the pond, might work... |
Brummie Farmer (BrummieFarmer) | 03.01.2022 17:11 |
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Gregg Macfarlane (SirCuddlesWorth) Not sure... I have the same problem with pedestrians. Maybe try adding a navmesh from 1 of the ingame pens and put it around the pond, might work... |
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