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Navmesh

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Created28.02.2021 18:53


Steven Farmer (stev11113) 28.02.2021 18:53
Dose anyone know the navmesh number for calfs ducks and goat please.

Mike Adams (TransAm) 11.03.2021 23:49


Mike Adams (TransAm) 11.03.2021 23:55
Looking for Horse number also

Bilbo Beutlin (BBeutlin) 12.03.2021 03:52
The default values are (according order of FS implementation)
0 : cows
1 : sheeps
2 : chicken
3 : pigs
4 : horses

Additional animal types implemented by mods may use arbitrary values according custom script.

Mike Adams (TransAm) 12.03.2021 19:09
Thank you so much

Gregg Macfarlane (SirCuddlesWorth) 29.12.2021 23:53
@Steven Farmer (stev11113) Hey what is the user attribute to call the animals?
I am looking for this. I know the first part is onCreate.AISystem.onCreateAI ?? but is there more attributes on it?

Brummie Farmer (BrummieFarmer) 02.01.2022 07:44
@Gregg Macfarlane the user attribute for animals is "animalType" as a string, then type in cow/pig etc...

Gregg Macfarlane (SirCuddlesWorth) 03.01.2022 07:27
@Brummie Farmer (BrummieFarmer)

I have tried this but still nothing spawns. Maybe I'm doing it wrong?

Transform Group ai
Player Attribute for ai

animalType horses < I've tried horse, Horse, horses, Horses, cow, Cow, deer, Deer
onCreate.AISystem.onCreateAIRoadSpline

inside the transform group ai, is 2 splines.

1 Big closed spline called pondPath
2 and open straight spline called roadsideAnimals

So obviously I have it wrong., any thoughts?

Brummie Farmer (BrummieFarmer) 03.01.2022 09:50
Gregg Macfarlane (SirCuddlesWorth)

Not sure... I have the same problem with pedestrians.

Maybe try adding a navmesh from 1 of the ingame pens and put it around the pond, might work...

Brummie Farmer (BrummieFarmer) 03.01.2022 17:11
Gregg Macfarlane (SirCuddlesWorth)

Not sure... I have the same problem with pedestrians.

Maybe try adding a navmesh from 1 of the ingame pens and put it around the pond, might work...


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