Category | Editor |
Created | 26.11.2021 18:56 |
Sven M. (fsven) (SvenFendt13) | 26.11.2021 18:56 |
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Hello, I started to convert a Windturbine Mod from FS19 to FS22. The emissiveLightsShader is used for the Signallights as "Billboard_Turnlight". I took the emissiveLightsShader.xml from the "fs19support" Folder (FS22 Game). Unfortunately, I always get this Error: Error: Could not parse GISL program. (792): ERROR: '' : unsupported construction (792): ERROR: 'tex2D' : unable to suitably promote arguments to function (793): ERROR: '' : unsupported construction (793): ERROR: 'tex2D' : unable to suitably promote arguments to function (794): ERROR: '' : unsupported construction (794): ERROR: 'tex2D' : unable to suitably promote arguments to function (795): ERROR: '' : unsupported construction (795): ERROR: 'tex2D' : unable to suitably promote arguments to function (796): ERROR: '' : unsupported construction (796): ERROR: 'tex2D' : unable to suitably promote arguments to function Error: Failed to compile shader 34995A55-00002641-00000000-01C00000. Error: Could not parse GISL program. (795): ERROR: '' : unsupported construction (795): ERROR: 'tex2D' : unable to suitably promote arguments to function (796): ERROR: '' : unsupported construction (796): ERROR: 'tex2D' : unable to suitably promote arguments to function (797): ERROR: '' : unsupported construction (797): ERROR: 'tex2D' : unable to suitably promote arguments to function (798): ERROR: '' : unsupported construction (798): ERROR: 'tex2D' : unable to suitably promote arguments to function (799): ERROR: '' : unsupported construction (799): ERROR: 'tex2D' : unable to suitably promote arguments to function Error: Failed to compile shader DF8A7799-00002641-00000000-01C00000. Does anyone have an Idea how to fix this? PS: The "Emissive-Map" Texture I use, is "coronaRed_diffuse.dds" from the "fs17support" Folder (FS19). |
Colin Smith (WrinkleysRule) | 26.11.2021 19:39 |
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You do of course realise that any texture that requires an alpha layer has to be saved as a BC7 file in FS22 not as a DXT5 Other textures must be saved as DXT1, the height map must be saved as a BC4 |
Sven M. (fsven) (SvenFendt13) | 26.11.2021 20:54 |
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Thanks for your Answer! I converted the Texture with the Nvidia Texture Tools Exporter to BC7 Format, but the Error isn't fixed. In Addition to this, I get this Warning: Warning: 'C:/path/coronaRed_diffuse.dds' (BC7) has undefined channel count, assuming 3 channels. |
Colin Smith (WrinkleysRule) | 26.11.2021 22:38 |
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You could try using Visual Studio to save the texture as DXGI_FORMAT_BC7_UNORM and see what happens |
Sven M. (fsven) (SvenFendt13) | 27.11.2021 00:22 |
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I tried, but this doesn't fixed it either... So what I think is, that this Shader doesn't work for FS22 anymore... |
Daniel Riechmann (Painlich) | 27.11.2021 16:24 |
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Use glowShader.xml in FS22 |
Sven M. (fsven) (SvenFendt13) | 27.11.2021 23:00 |
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Thanks for your answer!! I didn't know, that I can use the glowShader.xml for it. Now it works fine!! Thank you very much! |
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