Category | Editor |
Created | 07.12.2021 18:16 |
Matthew Omalley (Matthew21222) | 07.12.2021 18:19 |
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Giants Editor V9.0.1 is crashing as i attempt to open it. the startup menu appears and then crashes. Error Log GIANTS Engine Runtime 9.0.0 (26413) 64bit (Build Date: Nov 24 2021) Copyright (c) 2008-2021, GIANTS Software GmbH (giants-software.com), All Rights Reserved. Copyright (c) 2003-2021, Christian Ammann and Stefan Geiger, All Rights Reserved. Application: GIANTS Editor 64bit 9.0.1 Main System CPU: GenuineIntel Memory: 7613 MB OS: Windows NT 10.0 64-bit Physics System Version: 5.9.5 Thread(s): 2 Audio System Driver: SoftMixer WASAPI Stereo Version: 2018.11 Frequency: 48000 Max. active sources: 256 Render System Driver: OpenGL Card Vendor: Intel Renderer: Intel(R) HD Graphics 620 Version: 4.5.0 - Build 24.20.100.6286 Shader Version: 4.50 - Build 24.20.100.6286 Max. Texture Layers: 893220865 GL_NV_shading_rate_image not supported Error: Failed to compile fragment shader. ERROR: 2:60: 'fwidthFine' : function name expected ERROR: 2:60: 'fwidthFine' : function is not known ERROR: 2:59: 'assign' : cannot convert from 'const highp float' to '2-component vector of highp float' Error: Failed to compile shader font.cg. Error: Failed to compile fragment shader. ERROR: 2:83: 'fwidthFine' : function name expected ERROR: 2:83: 'fwidthFine' : function is not known ERROR: 2:82: 'assign' : cannot convert from 'const highp float' to '2-component vector of highp float' Error: Failed to compile shader font.cg:1. Error: Failed to compile fragment shader. ERROR: 2:65: 'fwidthFine' : function name expected ERROR: 2:65: 'fwidthFine' : function is not known ERROR: 2:64: 'assign' : cannot convert from 'const highp float' to '2-component vector of highp float' Error: Failed to compile shader font3D.cg. Error: Failed to compile fragment shader. ERROR: 2:67: 'fwidthFine' : function name expected ERROR: 2:67: 'fwidthFine' : function is not known ERROR: 2:66: 'assign' : cannot convert from 'const highp float' to '2-component vector of highp float' Error: Failed to compile shader overlay.cg:0. Error: Failed to compile fragment shader. ERROR: 2:91: 'fwidthFine' : function name expected ERROR: 2:91: 'fwidthFine' : function is not known ERROR: 2:90: 'assign' : cannot convert from 'const highp float' to '2-component vector of highp float' Error: Failed to compile shader overlay.cg:2. Started 2 threads for threadpool 'Render threadpool' Hardware Profile Level: Very High (forced) View Distance Factor: 1.300000 Shadow Quality: 2.000000 Base-Size: 2048 Filter-Size: 16 Shadow Focus Box: true Foliage Shadows: true Shader Quality: 3 Skip Mipmaps: 0 LOD Distance Factor: 1.300000 Terrain LOD Distance Factor: 2.000000 Terrain Quality: 3 Foliage View Distance Factor: 1.600000 Volume Mesh Tessellation Factor: 0.750000 Tyre Tracks Segments Factor: 4.000000 Max. Number of Shadow Lights: 5 Max. Number of Lights: 256 Max. Number of Dir Lights: 4 Max. Number of Lights Per Cluster: 32 MSAA: 1 Post Process AA: TAA DLSS Quality: Off AMD FidelityFx SR Quality: Off Recommended Window Size: 1280 x 720px Bloom Quality: 5 SSAO Quality: 19 SSAO Resolution Scaling: 0.500000 DOF: Enabled Half Resolution DOF: Disabled Cloud Quality: 4 Texture Streaming: Enabled EnvMap Blending: Enabled Dynamic Specular EnvMap: Disabled Shading Rate Quality: 2 Started 1 threads for threadpool 'TerrainPatchOccluderManager unique worker' Check for updates (https://gdn.giants-software.com) Error: Failed to compile fragment shader. ERROR: 2:240: 'dFdxFine' : function name expected ERROR: 2:240: 'dFdxFine' : function is not known ERROR: 2:242: 'dFdyFine' : function name expected ERROR: 2:242: 'dFdyFine' : function is not known ERROR: 2:246: 'dFdxFine' : function name expected ERROR: 2:246: 'dFdxFine' : function is not known ERROR: 2:262: 'dFdyFine' : function name expected ERROR: 2:262: 'dFdyFine' : function is not known Error: Failed to compile shader postfx_sao.cg. Error: Cannot load postfx_sao.cg Doesnt look good so all help would be appreciated |
SendexGaming | 23.01.2022 23:11 |
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Hey, i have the same problem. Have you found a solution? |
Martin Schaper (mschaper) | 24.01.2022 00:50 |
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i have the same problem on win11 |
Ed Propsner (crotchfrog) | 24.01.2022 22:01 |
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It seems like you are using the patched version of the game, but the older version of the editor. Try upgrading GE to version 9.02. |
Stykson | 04.02.2022 09:52 |
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I have the same problem but on this version 9.0.2 Can someone help me? GIANTS Engine Runtime 9.0.0 (26574) 64bit (Build Date: Dec 20 2021) Copyright (c) 2008-2021, GIANTS Software GmbH (giants-software.com), All Rights Reserved. Copyright (c) 2003-2021, Christian Ammann and Stefan Geiger, All Rights Reserved. Application: GIANTS Editor 64bit 9.0.2 Main System CPU: GenuineIntel Memory: 8066 MB OS: Windows NT 10.0 64-bit Physics System Version: 5.9.5 Thread(s): 2 Audio System Driver: SoftMixer WASAPI Stereo Version: 2018.11 Frequency: 48000 Max. active sources: 256 Render System Driver: OpenGL Card Vendor: Intel Renderer: Intel(R) HD Graphics 620 Version: 4.5.0 - Build 24.20.100.6286 Shader Version: 4.50 - Build 24.20.100.6286 Max. Texture Layers: 1 GL_NV_shading_rate_image not supported Error: Failed to compile fragment shader. ERROR: 2:60: 'fwidthFine' : function name expected ERROR: 2:60: 'fwidthFine' : function is not known ERROR: 2:59: 'assign' : cannot convert from 'const highp float' to '2-component vector of highp float' Error: Failed to compile fragment shader. ERROR: 2:83: 'fwidthFine' : function name expected ERROR: 2:83: 'fwidthFine' : function is not known ERROR: 2:82: 'assign' : cannot convert from 'const highp float' to '2-component vector of highp float' Error: Failed to compile fragment shader. ERROR: 2:65: 'fwidthFine' : function name expected ERROR: 2:65: 'fwidthFine' : function is not known ERROR: 2:64: 'assign' : cannot convert from 'const highp float' to '2-component vector of highp float' Error: Failed to compile fragment shader. ERROR: 2:67: 'fwidthFine' : function name expected ERROR: 2:67: 'fwidthFine' : function is not known ERROR: 2:66: 'assign' : cannot convert from 'const highp float' to '2-component vector of highp float' Error: Failed to compile fragment shader. ERROR: 2:91: 'fwidthFine' : function name expected ERROR: 2:91: 'fwidthFine' : function is not known ERROR: 2:90: 'assign' : cannot convert from 'const highp float' to '2-component vector of highp float' Started 2 threads for threadpool 'Render threadpool' Hardware Profile Level: Low (auto) View Distance Factor: 0.750000 Shadow Quality: 0.000000 Base-Size: 2048 Filter-Size: 4 Shadow Focus Box: false Foliage Shadows: false Shader Quality: 0 Skip Mipmaps: 1 LOD Distance Factor: 0.750000 Terrain LOD Distance Factor: 0.750000 Terrain Quality: 1 Foliage View Distance Factor: 1.000000 Volume Mesh Tessellation Factor: 1.500000 Tyre Tracks Segments Factor: 0.500000 Max. Number of Shadow Lights: 1 Max. Number of Lights: 64 Max. Number of Dir Lights: 4 Max. Number of Lights Per Cluster: 32 MSAA: 1 Post Process AA: TAA DLSS Quality: Off AMD FidelityFx SR Quality: Off Recommended Window Size: 1280 x 720px Bloom Quality: 0 SSAO Quality: 0 SSAO Resolution Scaling: 0.500000 DOF: Disabled Half Resolution DOF: Disabled Cloud Quality: 1 Texture Streaming: Enabled EnvMap Blending: Enabled Dynamic Specular EnvMap: Disabled Shading Rate Quality: 0 Started 1 threads for threadpool 'TerrainPatchOccluderManager unique worker' Check for updates (https://gdn.giants-software.com) |
Stykson | 04.02.2022 09:55 |
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reinstalling didn't improve anything. I'm slowly getting tired of this ... |
Ed Propsner (crotchfrog) | 04.02.2022 12:36 |
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Have you upgraded the game or are you still playing the original release version? Outside of that, I can only guess that your system may not be compatible but don't hold me to that because I really don't know. |
Stykson | 04.02.2022 13:02 |
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I have version 1.2.0.2 from steam. I was hoping that the requirements from the previous editors hadn't changed since fs 19. I thought this was because I started right away with version 9.0.2. I will probably have to wait for the updates or try on a different computer. |
William Rowe (Bonger76) | 04.02.2022 16:31 |
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find where your editor is installed at and check your <gameinstallationpath> in your editor.xml, mine looks like this in the .xml my game is PC DVD. <common> <texteditor></texteditor> <gameinstallationpath>C:/Program Files (x86)/Farming Simulator 2022/</gameinstallationpath> </common> yours needs to be wherever steam puts it .This might not be the problem but worth A look. |
Ed Propsner (crotchfrog) | 04.02.2022 18:43 |
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That sounds about right! That's usually what I start with and I thought we covered that. I'm getting my threads mixed up :) |
Wayne Fartman (homebuilder) | 06.02.2022 14:49 |
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Having the same issue. Ever mod I try crashes editor. Editor and game are up to date. |
Mike Horn (sti2003) | 06.02.2022 19:36 |
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i am also having the same issue, really annoying, |
Ed Propsner (crotchfrog) | 06.02.2022 20:46 |
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And you guys have checked your game installation path in GE? That's almost always the reason the editor crashes the way it does. In GE go to FILE > PREFERENCES and look for the box GAME INSTALLATION. Double check what's there. |
Stykson | 08.02.2022 22:42 |
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How to add path to file when program crashes immediately? I would like to add that even manually using xml files, I tried to add the path to the program and it crashed anyway. |
Ed Propsner (crotchfrog) | 09.02.2022 12:50 |
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Unfortunately adding the path through the xml is the only other option you have (that I know of). Is it possible you're not adding the correct path? What path are you entering? Outside of that you could try deleting the entire editor.xml and then start the process over. |
Markus Hausberg (Mmtrx) | 16.02.2022 10:31 |
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I had the same startup crash. What helped me, was: delete all files in C:\Users\<your name>\AppData\Local\GIANTS Editor 64bit 9.0.2\shader_cache. |
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