Category | Editor |
Created | 15.01.2022 13:02 |
Martin Schaper (mschaper) | 15.01.2022 13:02 |
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hello i have just dowloadedGIANTS_Editor_9.0.2_win64 on windows 11 but when i start up the editor i get a error that giant edito is not working anymore so i need te close the program what seems here the problem? |
Ed Propsner (crotchfrog) | 15.01.2022 16:44 |
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I use 9.02 on win64 windows 11 with no issues. What does the error say exactly? Did you check the error log for the editor to see if anything is there? Try to run as admin or reinstall if necessary. |
Martin Schaper (mschaper) | 15.01.2022 18:08 |
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where can i find the error log for the editor?? |
Ed Propsner (crotchfrog) | 15.01.2022 18:48 |
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C:\Users\username\AppData\Local\GIANTS Editor 64bit 9.0.2 |
Martin Schaper (mschaper) | 15.01.2022 20:20 |
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this is the log GIANTS Engine Runtime 9.0.0 (26574) 64bit (Build Date: Dec 20 2021) Copyright (c) 2008-2021, GIANTS Software GmbH (giants-software.com), All Rights Reserved. Copyright (c) 2003-2021, Christian Ammann and Stefan Geiger, All Rights Reserved. Application: GIANTS Editor 64bit 9.0.2 Main System CPU: GenuineIntel Memory: 8069 MB OS: Windows NT 10.0 64-bit Physics System Version: 5.9.5 Thread(s): 2 Audio System Driver: SoftMixer WASAPI Stereo Version: 2018.11 Frequency: 48000 Max. active sources: 256 Render System Driver: OpenGL Card Vendor: Intel Renderer: Intel(R) UHD Graphics 630 Version: 4.5.0 - Build 23.20.16.4973 Shader Version: 4.50 - Build 23.20.16.4973 Max. Texture Layers: 1 GL_NV_shading_rate_image not supported Error: Failed to compile fragment shader. ERROR: 2:59: 'fwidthFine' : undeclared identifier ERROR: 2:60: 'fwidthFine' : function name expected ERROR: 2:60: 'fwidthFine' : function is not known ERROR: 2:59: 'assign' : cannot convert from 'const highp float' to '2-component vector of highp float' Error: Failed to compile fragment shader. ERROR: 2:82: 'fwidthFine' : undeclared identifier ERROR: 2:83: 'fwidthFine' : function name expected ERROR: 2:83: 'fwidthFine' : function is not known ERROR: 2:82: 'assign' : cannot convert from 'const highp float' to '2-component vector of highp float' Error: Failed to compile fragment shader. ERROR: 2:64: 'fwidthFine' : undeclared identifier ERROR: 2:65: 'fwidthFine' : function name expected ERROR: 2:65: 'fwidthFine' : function is not known ERROR: 2:64: 'assign' : cannot convert from 'const highp float' to '2-component vector of highp float' Error: Failed to compile fragment shader. ERROR: 2:66: 'fwidthFine' : undeclared identifier ERROR: 2:67: 'fwidthFine' : function name expected ERROR: 2:67: 'fwidthFine' : function is not known ERROR: 2:66: 'assign' : cannot convert from 'const highp float' to '2-component vector of highp float' Error: Failed to compile fragment shader. ERROR: 2:90: 'fwidthFine' : undeclared identifier ERROR: 2:91: 'fwidthFine' : function name expected ERROR: 2:91: 'fwidthFine' : function is not known ERROR: 2:90: 'assign' : cannot convert from 'const highp float' to '2-component vector of highp float' Started 3 threads for threadpool 'Render threadpool' Hardware Profile Level: Low (auto) View Distance Factor: 0.750000 Shadow Quality: 0.000000 Base-Size: 2048 Filter-Size: 4 Shadow Focus Box: false Foliage Shadows: false Shader Quality: 0 Skip Mipmaps: 1 LOD Distance Factor: 0.750000 Terrain LOD Distance Factor: 0.750000 Terrain Quality: 1 Foliage View Distance Factor: 1.000000 Volume Mesh Tessellation Factor: 1.500000 Tyre Tracks Segments Factor: 0.500000 Max. Number of Shadow Lights: 1 Max. Number of Lights: 64 Max. Number of Dir Lights: 4 Max. Number of Lights Per Cluster: 32 MSAA: 1 Post Process AA: TAA DLSS Quality: Off AMD FidelityFx SR Quality: Off Recommended Window Size: 1280 x 720px Bloom Quality: 0 SSAO Quality: 0 SSAO Resolution Scaling: 0.500000 DOF: Disabled Half Resolution DOF: Disabled Cloud Quality: 1 Texture Streaming: Enabled EnvMap Blending: Enabled Dynamic Specular EnvMap: Disabled Shading Rate Quality: 0 Started 1 threads for threadpool 'TerrainPatchOccluderManager unique worker' |
Ed Propsner (crotchfrog) | 16.01.2022 05:20 |
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I'm not sure what to make of this one, I mean the error is obvious enough, but why will it not compile the fragment shader? Graphics memory? Or is the setup just not capable? I'm really only taking guesses at this point. I'm positive that someone here knows a heck-of-a lot more about this than me. |
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