Community Forum

Giant editor stop working on win11

Forum Overview >> Editor

CategoryEditor
Created15.01.2022 13:02


Martin Schaper (mschaper) 15.01.2022 13:02
hello

i have just dowloadedGIANTS_Editor_9.0.2_win64 on windows 11

but when i start up the editor i get a error that giant edito is not working anymore so i need te close the program

what seems here the problem?

Ed Propsner (crotchfrog) 15.01.2022 16:44
I use 9.02 on win64 windows 11 with no issues. What does the error say exactly? Did you check the error log for the editor to see if anything is there? Try to run as admin or reinstall if necessary.

Martin Schaper (mschaper) 15.01.2022 18:08
where can i find the error log for the editor??

Ed Propsner (crotchfrog) 15.01.2022 18:48
C:\Users\username\AppData\Local\GIANTS Editor 64bit 9.0.2

Martin Schaper (mschaper) 15.01.2022 20:20
this is the log

GIANTS Engine Runtime 9.0.0 (26574) 64bit (Build Date: Dec 20 2021)
Copyright (c) 2008-2021, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2021, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: GIANTS Editor 64bit 9.0.2
Main System
CPU: GenuineIntel
Memory: 8069 MB
OS: Windows NT 10.0 64-bit
Physics System
Version: 5.9.5
Thread(s): 2
Audio System
Driver: SoftMixer WASAPI Stereo
Version: 2018.11
Frequency: 48000
Max. active sources: 256
Render System
Driver: OpenGL
Card Vendor: Intel
Renderer: Intel(R) UHD Graphics 630
Version: 4.5.0 - Build 23.20.16.4973
Shader Version: 4.50 - Build 23.20.16.4973
Max. Texture Layers: 1
GL_NV_shading_rate_image not supported
Error: Failed to compile fragment shader.
ERROR: 2:59: 'fwidthFine' : undeclared identifier
ERROR: 2:60: 'fwidthFine' : function name expected
ERROR: 2:60: 'fwidthFine' : function is not known
ERROR: 2:59: 'assign' : cannot convert from 'const highp float' to '2-component vector of highp float'


Error: Failed to compile fragment shader.
ERROR: 2:82: 'fwidthFine' : undeclared identifier
ERROR: 2:83: 'fwidthFine' : function name expected
ERROR: 2:83: 'fwidthFine' : function is not known
ERROR: 2:82: 'assign' : cannot convert from 'const highp float' to '2-component vector of highp float'


Error: Failed to compile fragment shader.
ERROR: 2:64: 'fwidthFine' : undeclared identifier
ERROR: 2:65: 'fwidthFine' : function name expected
ERROR: 2:65: 'fwidthFine' : function is not known
ERROR: 2:64: 'assign' : cannot convert from 'const highp float' to '2-component vector of highp float'


Error: Failed to compile fragment shader.
ERROR: 2:66: 'fwidthFine' : undeclared identifier
ERROR: 2:67: 'fwidthFine' : function name expected
ERROR: 2:67: 'fwidthFine' : function is not known
ERROR: 2:66: 'assign' : cannot convert from 'const highp float' to '2-component vector of highp float'


Error: Failed to compile fragment shader.
ERROR: 2:90: 'fwidthFine' : undeclared identifier
ERROR: 2:91: 'fwidthFine' : function name expected
ERROR: 2:91: 'fwidthFine' : function is not known
ERROR: 2:90: 'assign' : cannot convert from 'const highp float' to '2-component vector of highp float'


Started 3 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Low (auto)
View Distance Factor: 0.750000
Shadow Quality: 0.000000 Base-Size: 2048 Filter-Size: 4
Shadow Focus Box: false
Foliage Shadows: false
Shader Quality: 0
Skip Mipmaps: 1
LOD Distance Factor: 0.750000
Terrain LOD Distance Factor: 0.750000
Terrain Quality: 1
Foliage View Distance Factor: 1.000000
Volume Mesh Tessellation Factor: 1.500000
Tyre Tracks Segments Factor: 0.500000
Max. Number of Shadow Lights: 1
Max. Number of Lights: 64
Max. Number of Dir Lights: 4
Max. Number of Lights Per Cluster: 32
MSAA: 1
Post Process AA: TAA
DLSS Quality: Off
AMD FidelityFx SR Quality: Off
Recommended Window Size: 1280 x 720px
Bloom Quality: 0
SSAO Quality: 0
SSAO Resolution Scaling: 0.500000
DOF: Disabled
Half Resolution DOF: Disabled
Cloud Quality: 1
Texture Streaming: Enabled
EnvMap Blending: Enabled
Dynamic Specular EnvMap: Disabled
Shading Rate Quality: 0
Started 1 threads for threadpool 'TerrainPatchOccluderManager unique worker'


Ed Propsner (crotchfrog) 16.01.2022 05:20
I'm not sure what to make of this one, I mean the error is obvious enough, but why will it not compile the fragment shader? Graphics memory? Or is the setup just not capable? I'm really only taking guesses at this point. I'm positive that someone here knows a heck-of-a lot more about this than me.


Note: Log in to post. Create a new account here.