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Duplicated triggers / sell points not working

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Created22.01.2022 19:35


Nicklas Nielsen (StoneFire) 22.01.2022 19:35
Hey Modders,

I'm at a loss here, I'm modifying a map to my needs, in this process I've copied the existing, and functioning, sawmill expecting it duplicates the functionality alongside it. But as you probably know that's not how it works, there are XML files that have to be modified alongside it from what I can tell by searching around for a solution.
All results so far are for previous FS games but I can tell the logic behind them is the same, so instead of defaultitems.xml we have placeable.xml that seems to have taken its place, however, I can't really get any sort of change by changing the values of the sellingstationwood line in placeable.xml, and I've tried adding it in items.xml just to see if it would do the trick.

I've obviously missed something and I hope someone can point me in the right direction.

Bilbo Beutlin (BBeutlin) 23.01.2022 17:22
A simple copy of the default files will probably not work due to certain path descriptions which point to standard game install.
In most cases you must adapt the filepaths. Or load the i3d into GE and do a regular export, what will adapt the filepaths automatically.
This will not adjust the path in the XML, so you have to do this manually.

For examples how to setup your placeables see one the many new FS22 maps.

Ed Propsner (crotchfrog) 23.01.2022 17:27
edit to remove duplicate answer.

Nicklas Nielsen (StoneFire) 24.01.2022 18:52
Thanks for replying Bilbo, what you suggested about adapting the file path I did already try.
Can you confirm it's the placeable.xml that I have to get working in order for the selling station to work?

EDIT: Holy moly! The importing of the model freaking worked, of all the things I tried this never occurred to me to give that a try. Thank you for helping to solve my problem.


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