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Exporter problem

Forum Overview >> Maya Exporter

CategoryMaya Exporter
Created01.11.2012 22:54


Jonathan Kessel (unknown) 01.11.2012 22:58
If I push the i3d export button there´s this mail in Script Editor:

// Error: line 1: Plug-in, "C:/Users/The Zocker/Documents/maya/scripts/I3DExporter2012.mll", was not found on MAYA_PLUG_IN_PATH.

What can I do?

Mike Gregor (unknown) 02.11.2012 07:51
Are you using Maya 2012 32bit? And do you have the correct exporter for Maya 2012?

Jonathan Kessel (unknown) 02.11.2012 09:32
No I am using Maya 2013 and the 2013 Exporter.

Ok the problem was that you also need the file: I3DExporter2012.mll if you want to save i3d in Maya 2013.

Now the next problem : if I want to save there´s this mail in Script Editor:

// Error: line 0: Cannot find procedure "I3DExporter". //

Michael Demarco (unknown) 11.11.2012 04:27
I have the same problem here using Maya 2013. When opening using the i3d script it says;

// Error: line 1: (I3DExporter2013) //

Then when trying to use Export All;

// Error: line 0: Cannot find procedure "I3DExporter". //

Have tried switching out for the 2012 and getting the same exact errors.

Grant Tingley (unknown) 11.11.2012 18:04
Same here.

eagle

Grant Tingley (unknown) 11.11.2012 18:05
So there is no x64 version of this plugin?

eagle

Matthias Slabb (unknown) 17.12.2012 15:47
I have the same problem

Mike Gregor (unknown) 25.12.2012 03:52
When you put the load plugin code into the script window make sure to use / and not \.

Klaus Mærkedahl (unknown) 14.02.2013 00:01
Any plans for x64 exporter ?

Justin Frazier (unknown) 24.02.2013 19:11
i have done exactly what the tut says and no luck...i have maya 2013 32 bit and 2013 exporter....

Schmid Dávid (unknown) 17.03.2013 18:20
I have the same problem here using Maya 2008. When opening using the i3d script it says;
// Error: line 1: (I3DExporter2013) //

Then when trying to use Export All;

// Error: line 0: Cannot find procedure "I3DExporter". //

Andrew Douglas (unknown) 29.03.2013 20:36
This is what I'm getting

// Error: line 1: Unable to dynamically load : C:/Users/Andrew Douglas/Documents/maya/2013-x64/scripts/I3DExporter2013.mll
//
// Error: line 1: //
// Error: line 1: (I3DExporter2013) //
shape1
// Error: line 0: Cannot find procedure "I3DExporter". //

Christian Ammann - GIANTS Software 08.04.2013 11:54
Hi Jonathan,

Maya x64 exporters are released. Grab them from the download section.

Best,
Chris

Gh Portefait (unknown) 16.04.2013 21:35
loadPlugin -qt "C:/Users/gh/Documents/maya/2013-x64/scripts/I3DExporter2013.mll";
source I3DExportUI;
source I3DExportValidate;
I3DExport;
// Error: line 1: Plug-in, "C:/Users/gh/Documents/maya/2013-x64/scripts/I3DExporter2013.mll", was not found on MAYA_PLUG_IN_PATH. //

Wht is the problem ? of course i use 64 bits MAYA 2013

LOL Found the solution Copy all mll files ... and it works


Jason Jacobes (unknown) 28.05.2013 07:13
I have 2013 maya and got the most resent maya exporter. I followed the directions but I got this message can anyone help?

/ Error: line 1: Plug-in, "C:-Documents and Settings-jason-My Documents-maya-scripts-I3DExporter2013.mll", was not found on MAYA_PLUG_IN_PATH. //
loadPlugin -qt "C:/Documents and Settings/jason-My Documents/maya/scripts/I3DExporter2013.mll";
source I3DExportUI;
source I3DExportValidate;
I3DExport

(unknown) 29.05.2013 10:57
I have 2013 maya and got the most resent maya exporter. I followed the directions but I got this message can anyone help?

/ Error: line 1: Plug-in, "C:-Documents and Settings-jason-My Documents-maya-scripts-I3DExporter2013.mll", was not found on MAYA_PLUG_IN_PATH. //
loadPlugin -qt "C:/Documents and Settings/jason-My Documents/maya/scripts/I3DExporter2013.mll";
source I3DExportUI;
source I3DExportValidate;
I3DExport

Sven2157 (unknown) 29.05.2013 16:13
I believe that says you don't have the Maya 2013 plugin installed. Are you using 32 bit or 64 bit( x64 ) Maya? If you are using the 32 bit version, then you need to put the 'I3DExporter2013.mil' into your correct plugin folder. If you are using the 64 bit version, then you need the 'I3DExporter2013-x64.mil'.

You still, also, have to have the I3D_icon.bmp', 'I3DExporterUI.mel' and 'I3DExporterValidate.mel' in their correct folders as well. Then start Maya. MAKE SURE THAT MAYA IS NOT RUNNING when you place these files.

Hope that Helps! ;-)


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