Category | Maya Exporter |
Created | 16.01.2024 16:05 |
Hemerson Jb Andrade (Hemerson) | 16.01.2024 16:05 |
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I'm developing a new floor plan for Farming Simulator, using the standard Maya Lambert01 material. I have incorporated all the necessary texture elements, such as albedo, specular and normal map. However, when implementing the mesh in the game, I notice that, depending on the direction of the light, the plant becomes darker. Is there any specific material recommended for creating crops in Farming Simulator, or is there a solution for dealing with this problem of lighting variation? Thank you for your attention. |
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