Category | Maya Exporter |
Created | 26.07.2010 17:29 |
Manuel Leithner - GIANTS Software | 26.07.2010 17:33 |
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Hi, i want to set up a custom shader in maya. So i inserted 2 attributes called "customShader" and "customShaderParameter_name" to export a CustomShader property and a parameter element in the i3d materials section. But now i want to add a customMap too. Can you tell me the correct maya attribute? I tried to define the attribute called "custommap_name" and "customMap_name" but it didn't work. thx |
Stefan Geiger - GIANTS Software | 27.07.2010 10:33 |
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The names are: customParameter_<name> customTexture_<name> |
Pavel (Unknown) | 31.01.2011 13:54 |
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The attribute "customShader" works fine. But I don't understand what i need to do to get in the my i3d file like below: <Reflectionmap fileId="14" type="cube" wrap="false" refractiveIndex="1" bumpScale="0.1"/> Now I have only: <Reflectionmap type="planar" refractiveIndex="2" bumpScale="0.1"/> What I need write in the "customParametr_..." or "customTexture_..."? |
Stefan Geiger - GIANTS Software | 01.02.2011 13:58 |
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You should not enable the reflection map using the refractiveIndex != 1. You need to assign the cubemap to the "Reflected Color" attribute of the material. |
Pavel (Unknown) | 02.02.2011 19:49 |
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It's work. Thank you! :) |
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