Category | Maya Exporter |
Created | 08.07.2017 10:02 |
N0tr3ady (n0tr3adY) | 08.07.2017 10:02 |
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Cheerz, There is a little problem with Maya Exporter. When I select / add a shader to mod in exporter, the exporter window grows/extends, and the info box / add shader button part goes out of screen downwards, and it isn't resizable. So it doesn't fit into proper desktop resolution. Using 1920*1080 desktop res. Second issue : setting up shader path correctly in exporter, but after exporting the shader path is missing. n0tr3adY |
Emil Drefers (Unknown) | 24.07.2017 09:17 |
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Hi, exporting the path (attribute) should work just fine. Resizing the window (more adjustable window size) is a request we are aware of and will hopefully implement in the future. Anyway, an HD resolution should be enough, I'ld say. Can you show us a screenshot? Cheers, Emil |
N0tr3ady (n0tr3adY) | 24.07.2017 17:22 |
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So : Using 2 desktop monitors. First case : in desktop manager, second monitor (1) placed to the left (as usual). https://drive.google.com/open?id=0B8vGgjw_PtzSTHAxUHdyMTBUejA As u see, the variations, add shader button is out of screen. Second case : in desktop manager the second monitor (1) placed to the bottom of the primary monitor. https://drive.google.com/open?id=0B8vGgjw_PtzSTDFIUE1DcEQ3SjA In that case the add button is available (not easy to handle). Then I don't know what's wrong, but when I setup the correct path and add vehicleShader, it still missing from i3d after exporting without any warnings. The exported i3d contains for ex. : fileid="6" filename="" relativepath="true". I've tried emissiveLights too, it exports fine. Only the vehicleShader goes into empty path. Thanks in advance, n0tr3adY |
Emil Drefers (Unknown) | 25.07.2017 06:44 |
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Hi, thanks for the images. That shows the problem very clearly. I'm pretty sure that we will take care of the problem in the future, but I can't guarantee at what point in time. Well, if you don't use both monitors at the same time for gaming ... you could rotate one monitor around 90°, at least if the monitor supports that. I know, that's not a final solution. But maybe a good start for your next modding session. Where did you make the path point to? I'ld say it should be a path in your mods folder - using a directory of the base game is not a good idea. So, after aplying the shader by using the tools, check the applied attributes and their values. Maybe you can find smoething suspicious. Cheers, Emil |
N0tr3ady (n0tr3adY) | 25.07.2017 08:07 |
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Thanks for the answer. The monitor supports the clockwise rotation, but i think i'll do it "the old ways" (placing shaders in GE) About the ="" vehicleShader : the shader path point to Docu../MyGames/FS17/mods/tryingtomakesomemod/shader. It fills up the ExtraAttributes tab except the customShader box, It leaves empty, But well, it can be applied in GE. Thanks for yout time Emil! regards, n0tr3adY |
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