|N0tr3ady (n0tr3adY)||08.07.2017 10:02|
There is a little problem with Maya Exporter.
When I select / add a shader to mod in exporter, the exporter window grows/extends, and the info box / add shader button part goes out of screen downwards, and it isn't resizable. So it doesn't fit into proper desktop resolution. Using 1920*1080 desktop res. Second issue : setting up shader path correctly in exporter, but after exporting the shader path is missing.
|Emil Drefers (giants.edrefers)||24.07.2017 09:17|
exporting the path (attribute) should work just fine.
Resizing the window (more adjustable window size) is a request we are aware of and will hopefully implement in the future.
Anyway, an HD resolution should be enough, I'ld say.
Can you show us a screenshot?
|N0tr3ady (n0tr3adY)||24.07.2017 17:22|
Using 2 desktop monitors.
First case : in desktop manager, second monitor (1) placed to the left (as usual).
As u see, the variations, add shader button is out of screen.
Second case : in desktop manager the second monitor (1) placed to the bottom of the primary monitor.
In that case the add button is available (not easy to handle).
Then I don't know what's wrong, but when I setup the correct path and add vehicleShader, it still missing from i3d after exporting without any warnings. The exported i3d contains for ex. : fileid="6" filename="" relativepath="true". I've tried emissiveLights too, it exports fine. Only the vehicleShader goes into empty path.
Thanks in advance,
|Emil Drefers (giants.edrefers)||25.07.2017 06:44|
thanks for the images.
That shows the problem very clearly.
I'm pretty sure that we will take care of the problem in the future, but I can't guarantee at what point in time.
Well, if you don't use both monitors at the same time for gaming ... you could rotate one monitor around 90°, at least if the monitor supports that.
I know, that's not a final solution.
But maybe a good start for your next modding session.
Where did you make the path point to?
I'ld say it should be a path in your mods folder - using a directory of the base game is not a good idea.
So, after aplying the shader by using the tools, check the applied attributes and their values. Maybe you can find smoething suspicious.
|N0tr3ady (n0tr3adY)||25.07.2017 08:07|
|Thanks for the answer. The monitor supports the clockwise rotation, but i think i'll do it "the old ways" (placing shaders in GE)
About the ="" vehicleShader : the shader path point to Docu../MyGames/FS17/mods/tryingtomakesomemod/shader.
It fills up the ExtraAttributes tab except the customShader box, It leaves empty,
But well, it can be applied in GE. Thanks for yout time Emil!
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