Category | Maya Exporter |
Created | 24.06.2009 12:56 |
Ruprecht Malchartzeck (Unknown) | 24.06.2009 13:05 |
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When starting a new model i set a new maya project and usually use a folder like ..\images for the textures. Problem is that this path is exported to the .i3d file. I tried to change the path in my project, have put the texture files in the root of the project, but it did not work. Probably i missed something, please tell me what i do wrong. thanks |
Christian Ammann - GIANTS Software | 24.06.2009 19:21 |
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Hi Ruprecht, There is a logic in the exporter that detects relative paths during export but that only works if a texture file is located in the same or a subdirectory of the Mayafile. Cheers |
Ruprecht Malchartzeck (Unknown) | 27.06.2009 12:44 |
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Hi Christian, thanks for the tip, that explains it did not work for me. I usually set up my Maya projects with folders "Scenes" and "images", but not as subdirectory... I'll test it next export. greetz |
Florian Gommer (Unknown) | 19.05.2013 21:14 |
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Hi, I have the same problem. When i export my model it says everytime: Error: Can't load resource: C:/Users/**/Documents/maya/projects/default/renderData/mentalray/lightMap/..... .jpg I have tried to export with Lambert, same problem Hope you guys have a solusion. Thanks |
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