Forum Overview >>
Maya Exporter
Category | Maya Exporter |
Created | 23.02.2021 15:50 |
Luke Ikas (ikas12) |
23.02.2021 15:50 |
Hi, I have a problem with maya, before export model looks ok without polygons, just regular but when I export it to i3d in ge is so much polygons on model, how to reduce it?
|
Ola Haldor Solvik Voll (OlaHaldor) |
22.04.2021 09:58 |
You mean your model is quads, and in GE it's triangles? All part of the game of making models for game engines. It *will* be triangulated in engine anyway.
I don't know if there's a way to switch off triangulation with the Giants exporter. You can certainly export with quads if you go with FBX, then import in GE.
|
Kittikorn Rojanee (FIRST) |
25.06.2021 02:21 |
122
|
Kittikorn Rojanee (FIRST) |
25.06.2021 02:25 |
41
|
Note: Log in to post. Create a new account
here.