| Category | Maya Exporter |
| Created | 23.02.2021 15:50 |
| Luke Ikas (ikas12) | 23.02.2021 15:50 |
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| Hi, I have a problem with maya, before export model looks ok without polygons, just regular but when I export it to i3d in ge is so much polygons on model, how to reduce it? |
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| Ola Haldor Solvik Voll (OlaHaldor) | 22.04.2021 09:58 |
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| You mean your model is quads, and in GE it's triangles? All part of the game of making models for game engines. It *will* be triangulated in engine anyway. I don't know if there's a way to switch off triangulation with the Giants exporter. You can certainly export with quads if you go with FBX, then import in GE. |
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| Kittikorn Rojanee (Unknown) | 25.06.2021 02:21 |
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| 122 |
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| Kittikorn Rojanee (Unknown) | 25.06.2021 02:25 |
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| 41 |
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