Category | Maya Exporter |
Created | 23.02.2021 15:50 |
Luke Ikas (ikas12) | 23.02.2021 15:50 |
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Hi, I have a problem with maya, before export model looks ok without polygons, just regular but when I export it to i3d in ge is so much polygons on model, how to reduce it? |
Ola Haldor Solvik Voll (OlaHaldor) | 22.04.2021 09:58 |
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You mean your model is quads, and in GE it's triangles? All part of the game of making models for game engines. It *will* be triangulated in engine anyway. I don't know if there's a way to switch off triangulation with the Giants exporter. You can certainly export with quads if you go with FBX, then import in GE. |
Kittikorn Rojanee (FIRST) | 25.06.2021 02:21 |
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122 |
Kittikorn Rojanee (FIRST) | 25.06.2021 02:25 |
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41 |
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