|William Rowe (Bonger76)||20.07.2022 05:28|
|Haven't used blender much working on trying ot get joy sticks working in an excavator the one now are part of the seat so exported it to
.obj and opened in blender but it open really big scaled it down seperated the joystick made them child to seat exported as.i3d set the scaling to
1 1 1 in GE looks goog the problem is when add default_specular.dds and default_normal.dds and then add the vehicleShader.xml and set it to
colorMask and start setting coloMats the are all out of scale the patters are all stretched like the object is still big but it is not, it is stretching out the nomal.dds, it is the right size for the excavator.I dont get why it gets so big in blender if anyone know thanks.
|Colin Smith (WrinkleysRule)||20.07.2022 10:47|
|In GE File-Preferences-General
Save and Export as Wavefront OBJ
Set Scale to 1 (default is 100)
|William Rowe (Bonger76)||20.07.2022 13:27|
|Thank you so much was so lost thought it was on the blender end, watched a bunch of youTub videos nothing on the File-Preferences-General
|William Rowe (Bonger76)||20.07.2022 17:40|
|That made the size right but still endded up with the patterns stretching out .It ended up being and don't now why in the in blender
Object Data Properties
normals-- the auto smooth was checked, unckecked all fixed patterns all normal
thought I would add this If some one else runs into this.
|Colin Smith (WrinkleysRule)||20.07.2022 18:59|
|Seems like you haven't resized/redone the UV maps before exporting with the correct size
Suggest you watch a few Blender tutorials, here is a link to one series
|William Rowe (Bonger76)||22.07.2022 23:13|
|Thanks I will take A look,had another question on the exporting from GE, is thier A way to keep the transform groups so that it is not one object when imported into blender or do you have to bring in each group and reParent them in blender.
Thanks Again and I'll wach the videos
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