| Category | Blender Exporter |
| Created | 20.03.2023 19:59 |
| Robert Alting (Robert_18) | 20.03.2023 19:59 |
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| Error: 'fendt' (Cube) doesn't have all required vertex attributes for material 'Fendt'. - Geometry lacks GS_ATTR_TEXCOORD1 data, which is required by the material. what can i do |
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| David Zadnik (DzInLa) | 21.03.2023 01:31 |
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| Have you created a material for the object before exporting to i3d? (I assume the error is from Blender) |
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| Kristian (krisjo01) | 21.03.2023 15:43 |
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| TEXCOORD1 = 2nd uv map So the explaination for the error is that your object which use material with name "Fendt", doesn't have a 2nd uv map which probably is required by the shader variation you are using on that material. For example the Decal shader variation requires a second uv map. How to solve the issue: Add a new uv map to your mesh so you have 2 uv layers in total (cannot be done in Giants Editor) |
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| Robert Alting (Robert_18) | 21.03.2023 17:21 |
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| okay but do you have to do that with ao or diffuse map |
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| Kristian (krisjo01) | 21.03.2023 19:51 |
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| Usually the first UV map is for diffuse and normal map and the second uv is for the specular/vmask texture |
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| Robert Alting (Robert_18) | 21.03.2023 20:42 |
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| okay thx you |
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| Robert Alting (Robert_18) | 21.03.2023 20:46 |
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| okay and is ao still used or is it called diffuse |
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| Robert Alting (Robert_18) | 21.03.2023 20:47 |
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| David Zadnik (DzInLa) yes its from blender |
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| Kristian (krisjo01) | 22.03.2023 21:29 |
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| AO (ambient occlusion) is part of the specular/vmask texture, this texture have 3 channels: R G B (Red, Green, Blue). The Red channel contains the wear mask, Green channel is the AO and Blue is the dirt. |
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| Robert Alting (Robert_18) | 22.03.2023 21:44 |
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| okay thank you |
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