| Category | Blender Exporter |
| Created | 12.07.2023 12:37 |
| Robert Alting (Robert_18) | 12.07.2023 12:37 |
|---|---|
| face orientation goes wrong with giants editor what can i do about this? |
|
| Colin Smith (WrinkleysRule) | 12.07.2023 13:15 |
|---|---|
| I presume you would flip the normals in Blender |
|
| David Zadnik (DzInLa) | 12.07.2023 20:11 |
|---|---|
| If using BLENDER and you are referring to wood grain direction, rotate the part 90 degrees on the Z axis. Set rotation to zero and rotate part back 90 degrees on the Z axis. |
|
Note: Log in to post. Create a new account here.