| Category | Blender Exporter |
| Created | 08.09.2023 01:10 |
| Dieter Muelahs (Starkwood) | 08.09.2023 01:10 |
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| Hi guys when i try to export in Blender witth the Giants Exporter i get the Error. bpy_prop_collection[key] : key Material Output not found. can anyone help me please. I use Blender 3.6. Thanks ! |
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| Dieter Muelahs (Starkwood) | 08.09.2023 01:15 |
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| The Error only appears when i set a other base color then white. when i set the base color to red the error comes :( please help |
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| Samuel Majerčák (GamerSamo) | 08.09.2023 10:14 |
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| Good day I also had this problem and I fixed it by downloading blender via steam and choosing the version of blender 2.93 that the exporter is adapted to. Blender version 2.93. can also be downloaded from their website. It helped me, and to use blender 3.6 and above, we will have to wait for a new exporter that should be available soon. |
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| Dieter Muelahs (Starkwood) | 08.09.2023 15:03 |
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| ah okey thank u ! |
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| Alcides Lisboa (Sonek4) | 18.07.2024 03:56 |
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| Hi guys! I may be a bit later to answer this post though i have an aknowledging on why this error pops up: This is ridiculously simple to be honest, the issue is that the Giants i3d exporter pluggin sometimes does not reconize the material output node in Blender and so this error shows up. To fix this you just need to delete the material output node in the shading window and setting a new one (Material Output = surface. Then go back to the export pluggin and it should works fine. I had the same trouble and almost smashed my head in a wall trying to figure out what it could be, until i accidentaly delete the node and had to place a new one and it worked. Now, every time i got this error i know exactly what todo to fix and had no more trouble since then.Good lucky there and hope it could help out. |
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