| Category | Blender Exporter |
| Created | 10.11.2023 18:15 |
| Chris Madz (ChrisMadz) | 10.11.2023 18:15 |
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| Hello, I'm using blender 2,79. When I am in giants all the rotation axis xyz of the object are on 0° I export the object to .obj so I can import it on blender When imported on blender the X axis is 90°. Why? Then if I export it to giants.i3d the X axis on giants editor is 90° again. How to fix that so the axis orientation to be the same between blender and giants editor ??? |
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| Jjnhgfvbnm,mnbv Mnhgvc (valtfendmassey) | 10.11.2023 21:32 |
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| You could update to blender.3.6 and check if the problem persists |
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| David Zadnik (DzInLa) | 11.11.2023 06:25 |
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| Just apply the rotation to zero in Blender for all objects after importing the OBJ. The GIANTS Editor has been this way since 2009... From Blender exported to a GIANTS i3d will be the same rotation. |
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| Chris Madz (ChrisMadz) | 14.12.2023 18:37 |
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| Thank you guys |
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