Category | Blender Exporter |
Created | 16.05.2014 08:45 |
Tommy Sawyer (Neurotek) | 16.05.2014 08:54 |
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Hi Lads.. I've made some objects for a map without normals.. so i uncheck normals in the exporter.. problem is when in GE.. as soon as you rotate the model it stops reacting to light and go's dark.. also when in game.. the model only reacts to torch in one direction? The recieve and create shadows are checked. many thanks Tom. |
Christian Ammann - GIANTS Software | 19.05.2014 22:27 |
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Hi Tommy, Normals are needed for the light calculation. Best, Chris |
Tommy Sawyer (Neurotek) | 20.05.2014 01:25 |
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Ah cool. ok Chris. I was not too sure if normals were optional. When I include and export with normals I get a lot of dark areas on my models. I imagine i need to brush up on some things and tweak the influence values to get some better results. Thanks for the reply. regards Tom |
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