|Brian Fergen (Unknown)||12.07.2015 22:38|
|I just started trying to turn a blender into a .i3d and I followed a tutorial, however the end result was a black screen in the giants editor. I tried again using a different tutorial but also had no luck. The tutorials I used were several years old, and I'm using older versions of everything; is that the problem, or is it something else?
Thanks for reading.
|Brian Fergen (Unknown)||13.07.2015 00:01|
|I updated everything to the latest version (except Sketch-up) and it still doesn't work. I tried another tutorial with no luck as well. Any help is much appreciated. Let me know if you want more info.
|Emil Drefers (Unknown)||13.07.2015 08:54|
hard to say what might go wrong at your side.
Just a general thought: The version of the i3d exporter should match the one of the GIANTS Editor.
Well they do not have to be the same, but if you work on a mod for FS13 you use the v5 versions of everything.
For FS15 please use the v6 versions
|Brian Fergen (Unknown)||13.07.2015 15:37|
|Thank you. I believe they are both v6 (for 15), but I will check.
|Brian Fergen (Unknown)||14.07.2015 18:39|
|Everything except Sketchup is up to date (and Sketchup is not the side with the problems) so I know it has to be something else but I don't know what.
|Emil Drefers (Unknown)||15.07.2015 08:26|
you could have a look our newest video tutorials for FS15
There is a tutorial which shows the baisc export from Blender.
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