|Kuhn Benjamin (Unknown)||16.02.2016 17:18|
I want to create a transparent plane in Blender with water_normal.dds than I export this and import te i3d in GE but it is not longer transparent it is wite and when I add the oceanshader it not transparent too. What can I do
|Emil Drefers (Unknown)||17.02.2016 07:58|
please compare the materials (material attributes), there should be a difference noticable.
|Kuhn Benjamin (Unknown)||18.02.2016 16:34|
|Hi that's right but I don't know how I can make the Setting in Blender so it fit to the material attributes of the river in the game. Thanks for helping
|Emil Drefers (Unknown)||19.02.2016 08:16|
hmmmm .... sadly I have no idea about using Blender.
You could try to set the attributes in the i3d file directly.
Normally it is much better to set the attributes in the 3D modeling program - no question!
But if you are already happy with the shape, just edit the i3d file.
|Kuhn Benjamin (Unknown)||22.02.2016 19:19|
|I already tried to set the attributes in GE but it does not work and I do not know wahy the shape does not get transparent
But thanks for your help
|Emil Drefers (Unknown)||23.02.2016 07:33|
in Maya I could give you some tips, but I'm really not sure about Blender.
|Herman Van Den Berg (sherman1987)||29.02.2016 01:01|
if i understand your question correct then i think i have the answere for you.
you want a plane from blender that is transparant with a texture on it.
the easy way that i use is the following
make the plane in blender.
make/open the texture in photoshop or your program off use.
set the transparancy in the texture and safe the texture as a DDS5 file.
this file uses alpha channel and let you use a transparancy.
then go back to blender and add the texture to the plane as a material.
make sure you only have 1 material on the plane.
then export to a folder.
after that import the plane into GE and it should have transparancy on it.
hope this works for you.
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