|Bengt Sæther (Nordvarg)||25.04.2016 16:23|
|Hi there - hope you are well!
I believe almost every mod I've inspected has at least an i3d file AND a shape file. But when I'm exporting my models from Blender to GE, there's no shapes files - only i3d files.
- I do believe I have read somewhere that Blender doesn't create shape files when models are exported to GE. Is that correct?
- If so, what does it mean for the model's performance in-game? I know they work. But are they working as good as models with shape files?
All the best :)
|Emil Drefers (Unknown)||26.04.2016 06:58|
a i3d.shapes file decreases the loading time.
The performance afterwards is the same.
You should be able to use the GIANTS Editor to create an i3d.shapes file.
Just (re)save the file.
|Bengt Sæther (Nordvarg)||26.04.2016 09:58|
|Thanks, Emil :)
I've re-saved my models several times using Giants Editor. Still no i3d.shape files.
Any ideas what I'm doing wrong? Most of the time I use the default settings in the Blender exporter.
|Emil Drefers (Unknown)||27.04.2016 07:43|
nope, I'm sorry, but I don't use Blender at all ... only Maya.
When saving with the GIANTS Editor please make sure to select the "Binary i3d files" option and not the "i3d files" option.
|Bengt Sæther (Nordvarg)||27.04.2016 09:00|
|Thanks Emil :) I'll remember to do that.
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