|Piotr Chylinski (unknown)||01.01.2017 17:08|
|Hello guys. I'm making a simple bale spike to FS 17. In blender my model looks like this:
After export to .i3d with default settings it looks:
Can someone explain me what I'm doing wrong? I can't even texture it on Giants.
|Gerrit Geldenhuys (masepoes)||22.01.2017 18:40|
|Cannot see pictures in your links
|Simon Kotz (unknown)||27.02.2017 08:30|
I have the guess that you accidentally do this
Same picture twice uploaded.
I see no difference in both links.
|Andreas Schawo (Rocksmith76)||02.01.2018 17:47|
I found Blender Export Plugin is not working properly on relative pathes.
I fixed line 142 of i3d_IOexport.py:
self._xml_files_item.set( "filename", m_file.image.filepath.replace("//", "", 1) )
Works fine now.
Hope someone fetches this post and will release a fixed version of Blender Exporter.
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