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Blender Export Errors

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CategoryBlender Exporter
Created05.09.2019 11:05


Philipp Bärschneider (thebaer) 05.09.2019 11:05
Hi Guys i am pretty new in modding and got an error by exporting my blender creation.
Would be great if someone can explain the probleme to me.
Pls tell me if you need some more informations.

https://drive.google.com/file/d/1eWwzvJ9uiCAjQcqFX8iuifvvg6nU1Dlk/view?usp=sharing

David Zadnik (DzInLa) 08.09.2019 00:37
Which Blender 2.8 Exporter are you using? I have tested the Exporter in the link below and it works okay.

I could test exporting your Blender file if you like.

https://nld-community.nl/files/file/380-giants-i3d-exporter-for-blender-28

Philipp Bärschneider (thebaer) 08.09.2019 17:39
HI David,
would be very nice if you could test it and give me a quick info about what is the problem here

https://drive.google.com/file/d/1QobTPkagKrlnXy2ynW6kRwyv42Sr_kUS/view?usp=sharing

thanks in advance

Philipp

David Zadnik (DzInLa) 11.09.2019 15:29
Hi Philipp
Not sure what the issue is, might have something to do with the materials you are using.
Had your file on one screen and a cube in a separate Blender window. I can export cube in i3d but could not create and export a cube from your file.
Have you tested Blender exporter on a basic cube?
David.

Philipp Bärschneider (thebaer) 11.09.2019 19:09
Hi David,
basic cube can be export without an error
Philipp

David Zadnik (DzInLa) 12.09.2019 04:37
There is an update for the i3d exporter as of yesterday.

https://nld-community.nl/files/file/380-giants-i3d-exporter-for-blender-28/

I will try appending your objects into a new Blender file once I have the new exporter installed..

David Zadnik (DzInLa) 12.09.2019 15:33
I was able to export your models after removing and assigning a new material, also turned off Blender physics.

I believe you do NOT need to use Blender's Physics for exporting to GIANT i3d.

The I3D TAB has a Attributes TAB for Rigid Body Collision etc.

Quote:
The exporter has the capacity to read the Principled BSDF shader, including linked Diffuse ( Color ), Specular, Emissve, and Normal map ( Normal map node ), and alpha.
The normal image has to be linked trough a normal map node, selected tangent, that's going to the Principald

Philipp Bärschneider (thebaer) 16.09.2019 10:30
ok thx 4 the help

Philipp Bärschneider (thebaer) 17.09.2019 11:16
Found another problem yesterday. After exporting the models with textures from blender and importing them in GE they look like metal

https://drive.google.com/open?id=1XU-j2Dw1jLtzHABt2-g7Xw6zoKAvo37m

couldnt find away to change that


David Zadnik (DzInLa) 17.09.2019 14:59
See this link for a guide which works:

https://www.facebook.com/notes/seriousmods/fs19-udim-textures-with-giants-editor-a-brief-tutorial-part-two/2251851948437490/

Aleksandrinnhho11 (Alex11) 22.09.2019 01:05
Gentlemen, how to fix this error?

Jonas A. L. Andersen (StjerneIdioten) 29.09.2019 22:17
What error? If you are referring to the metal finish, then that is just the way the new material system works if you don't change the index of your UV's before exporting. The tutorial which David linked should explain this. I also used this video https://www.youtube.com/watch?v=f0_w5kW3cXw to understand it back when it was new.

Levi Colvin (levicolvin) 03.03.2020 16:56
hey i cant get blender to export at all i installed the 8.0.0 but it did not appear in the addons tab then i installed 7.0.0 and it had an error every time i tried exporting it it said it takes at most 3 arguments and it was using 4

Levi Colvin (levicolvin) 03.03.2020 16:58
is there a way to do this ?



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