|Tom Hull (tomhull)||15.04.2020 13:17|
I have been trying to re texture a Plough to UDIM texture. I am having more less success in the texturing part as well as the import and export I believe into and out of blender how ever there may be some steps missing.
I export the plough model as a OBJ. It also exports all the other collision and hit boxes with it which are children in the scenegraph things like Ai area nodes, wheel reference nodes, the animated soil on each plough body etc.
When I import into blender all the nods are solid objects I can hide the to do or delete them do re texture to UDIM. When export as a i3d and the import in to the model on giants, either all the reference boxes and nodes are solid object and part of a solid mesh or if I delete the nodes?reference points they are non existent.
I also loose all in game functions the model is solid and will animate incorrectly the whole plough turns including the headstock (attacher) its lost all the bones for animation I guess?
Can any one help?
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