| Category | Blender Exporter |
| Created | 22.02.2021 19:47 |
| Gaven Houser (Unknown) | 22.02.2021 19:47 |
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| i have a object in blender that i want to make color changeable in GE what do i need to do to the object in blender to get it to work with colormask |
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| Jonas A. L. Andersen (StjerneIdioten) | 04.03.2021 01:29 |
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| GE uses UDIMS to achieve this. Which means that you need to place your object's UV into a position that is -1 on the V-axis. There exists an addon from NLD to do this or if you use my i3d exporter (stjerneidioten), then I also have it implemented with the shortcut ctrl-u, when in the UV-editor. It should give you a pie-menu to select your UV placement. If you want to know more about it, just search for "GE UDIM", "FS 19 UDIM" or something similar to that.. |
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