>> Blender Exporter
|Gaven Houser (gaven)
|i have a object in blender that i want to make color changeable in GE what do i need to do to the object in blender to get it to work with colormask
|Jonas A. L. Andersen (StjerneIdioten)
|GE uses UDIMS to achieve this. Which means that you need to place your object's UV into a position that is -1 on the V-axis. There exists an addon from NLD to do this or if you use my i3d exporter (stjerneidioten), then I also have it implemented with the shortcut ctrl-u, when in the UV-editor. It should give you a pie-menu to select your UV placement.
If you want to know more about it, just search for "GE UDIM", "FS 19 UDIM" or something similar to that..
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