Export to I3D
25.11.2025
Learn how to turn your Blender setup into a game-ready I3D: organize all LODs, structure detachable parts, prepare wheel and steering pivots, and mark what should appear in reflections. Export the exterior and cockpit as separate files, then assemble them in GIANTS Editor using the vehicle creation script. By the end, your car exists as a clean, fully structured I3D ready for physics, tuning, and in-game testing.
Chapters
- 0:03 Prepare Hierarchy
- 3:44 CPIT
- 5:17 Main I3D File