Interior
25.11.2025
Covers key cockpit details: Defining which CPIT meshes count as "outside" so interiors render correctly, wiring the steering wheel to game physics, setting up animated gearshifts for sequential, paddles, and H-pattern shifters, and creating/aligning functional mirrors that you can fine-tune and save as new in-game defaults.
Chapters
- 0:03 Mesh Definition
- 0:51 Steering Wheel
- 2:04 Gear Shifting
- 6:12 Create Mirrors
- 8:42 Adjust Mirrors