Script v1.4.4.0
Engine v7.0.0.2
- General
- Entity
- Node
- Scenegraph
- Lighting
- Camera
- Shape
- Particle System
- Physics
- Spline
- Animation
- Overlays
- Sound
- Input
- XML
- Network
- Callbacks
- Text Rendering
- Terrain Detail
- Tire Track
- Editor
- Rendering
- String
- Math
- I3D
- Fillplanes
Foundation Reference
AnimatedVehicleStartEvent
DescriptionEvent for animation startFunctions
emptyNew
DescriptionCreate instance of Event classDefinition
emptyNew()Return Values
table | self | instance of class event |
15 | function AnimatedVehicleStartEvent:emptyNew() |
16 | local self = Event:new(AnimatedVehicleStartEvent_mt); |
17 | return self; |
18 | end; |
new
DescriptionCreate new instance of eventDefinition
new(table object, string name, float speed, float animTime)Arguments
table | object | object |
string | name | name of animation |
float | speed | speed of animation |
float | animTime | time of animation |
26 | function AnimatedVehicleStartEvent:new(object, name, speed, animTime) |
27 | local self = AnimatedVehicleStartEvent:emptyNew() |
28 | self.name = name; |
29 | self.speed = speed; |
30 | self.animTime = animTime; |
31 | self.object = object; |
32 | return self; |
33 | end; |
readStream
DescriptionCalled on client side on joinDefinition
readStream(integer streamId, integer connection)Arguments
integer | streamId | streamId |
integer | connection | connection |
39 | function AnimatedVehicleStartEvent:readStream(streamId, connection) |
40 | self.object = readNetworkNodeObject(streamId); |
41 | self.name = streamReadString(streamId); |
42 | self.speed = streamReadFloat32(streamId); |
43 | self.animTime = streamReadFloat32(streamId); |
44 | |
45 | self.object:playAnimation(self.name, self.speed, self.animTime, true); |
46 | if not connection:getIsServer() then |
47 | g_server:broadcastEvent(AnimatedVehicleStartEvent:new(self.object, self.name, self.speed, self.animTime), nil, connection, self.object); |
48 | end; |
49 | end; |
writeStream
DescriptionCalled on server side on joinDefinition
writeStream(integer streamId, integer connection)Arguments
integer | streamId | streamId |
integer | connection | connection |
55 | function AnimatedVehicleStartEvent:writeStream(streamId, connection) |
56 | writeNetworkNodeObject(streamId, self.object); |
57 | streamWriteString(streamId, self.name); |
58 | streamWriteFloat32(streamId, self.speed); |
59 | streamWriteFloat32(streamId, self.animTime); |
60 | end; |