Script v1.4.4.0
Engine v7.0.0.2
- General
- Entity
- Node
- Scenegraph
- Lighting
- Camera
- Shape
- Particle System
- Physics
- Spline
- Animation
- Overlays
- Sound
- Input
- XML
- Network
- Callbacks
- Text Rendering
- Terrain Detail
- Tire Track
- Editor
- Rendering
- String
- Math
- I3D
- Fillplanes
Foundation Reference
PloughLimitToFieldEvent
DescriptionEvent for limit to field stateFunctions
emptyNew
DescriptionCreate instance of Event classDefinition
emptyNew()Return Values
table | self | instance of class event |
15 | function PloughLimitToFieldEvent:emptyNew() |
16 | local self = Event:new(PloughLimitToFieldEvent_mt); |
17 | return self; |
18 | end; |
new
DescriptionCreate new instance of eventDefinition
new(table object, boolean ploughLimitToField)Arguments
table | object | object |
boolean | ploughLimitToField | plough is limited to field |
24 | function PloughLimitToFieldEvent:new(object, ploughLimitToField) |
25 | local self = PloughLimitToFieldEvent:emptyNew() |
26 | self.object = object; |
27 | self.ploughLimitToField = ploughLimitToField; |
28 | return self; |
29 | end; |
readStream
DescriptionCalled on client side on joinDefinition
readStream(integer streamId, integer connection)Arguments
integer | streamId | streamId |
integer | connection | connection |
35 | function PloughLimitToFieldEvent:readStream(streamId, connection) |
36 | self.object = readNetworkNodeObject(streamId); |
37 | self.ploughLimitToField = streamReadBool(streamId); |
38 | self:run(connection); |
39 | end; |
writeStream
DescriptionCalled on server side on joinDefinition
writeStream(integer streamId, integer connection)Arguments
integer | streamId | streamId |
integer | connection | connection |
45 | function PloughLimitToFieldEvent:writeStream(streamId, connection) |
46 | writeNetworkNodeObject(streamId, self.object); |
47 | streamWriteBool(streamId, self.ploughLimitToField); |
48 | end; |
run
DescriptionRun action on receiving sideDefinition
run(integer connection)Arguments
integer | connection | connection |
53 | function PloughLimitToFieldEvent:run(connection) |
54 | self.object:setPloughLimitToField(self.ploughLimitToField, true); |
55 | if not connection:getIsServer() then |
56 | g_server:broadcastEvent(PloughLimitToFieldEvent:new(self.object, self.ploughLimitToField), nil, connection, self.object); |
57 | end; |
58 | end; |