LUADOC - Farming Simulator 17

Printable Version

ReverseDrivingSetStateEvent

Description
Event for reverse driving state
Functions

emptyNew

Description
Create instance of Event class
Definition
emptyNew()
Return Values
tableselfinstance of class event
Code
15function ReverseDrivingSetStateEvent:emptyNew()
16 local self = Event:new(ReverseDrivingSetStateEvent_mt);
17 return self;
18end;

new

Description
Create new instance of event
Definition
new(table vehicle, boolean isReverseDriving)
Arguments
tablevehiclevehicle
booleanisReverseDrivingis reverse driving
Code
24function ReverseDrivingSetStateEvent:new(vehicle, isReverseDriving)
25 local self = ReverseDrivingSetStateEvent:emptyNew()
26 self.vehicle = vehicle;
27 self.isReverseDriving = isReverseDriving;
28 return self;
29end;

readStream

Description
Called on client side on join
Definition
readStream(integer streamId, integer connection)
Arguments
integerstreamIdstreamId
integerconnectionconnection
Code
35function ReverseDrivingSetStateEvent:readStream(streamId, connection)
36 self.vehicle = readNetworkNodeObject(streamId);
37 self.isReverseDriving = streamReadBool(streamId);
38 self:run(connection);
39end;

writeStream

Description
Called on server side on join
Definition
writeStream(integer streamId, integer connection)
Arguments
integerstreamIdstreamId
integerconnectionconnection
Code
45function ReverseDrivingSetStateEvent:writeStream(streamId, connection)
46 writeNetworkNodeObject(streamId, self.vehicle);
47 streamWriteBool(streamId, self.isReverseDriving);
48end;

run

Description
Run action on receiving side
Definition
run(integer connection)
Arguments
integerconnectionconnection
Code
53function ReverseDrivingSetStateEvent:run(connection)
54 if not connection:getIsServer() then
55 g_server:broadcastEvent(self, false, connection, self.vehicle);
56 end;
57 if self.vehicle ~= nil then
58 self.vehicle:setIsReverseDriving(self.isReverseDriving, true);
59 end;
60end;

sendEvent

Description
Broadcast event from server to all clients, if called on client call function on server and broadcast it to all clients
Definition
sendEvent(table vehicle, boolean isReverseDriving, boolean noEventSend)
Arguments
tablevehiclevehicle
booleanisReverseDrivingis reverse driving
booleannoEventSendno event send
Code
67function ReverseDrivingSetStateEvent.sendEvent(vehicle, isReverseDriving, noEventSend)
68 if isReverseDriving ~= vehicle.isReverseDriving then
69 if noEventSend == nil or noEventSend == false then
70 if g_server ~= nil then
71 g_server:broadcastEvent(ReverseDrivingSetStateEvent:new(vehicle, isReverseDriving), nil, nil, vehicle);
72 else
73 g_client:getServerConnection():sendEvent(ReverseDrivingSetStateEvent:new(vehicle, isReverseDriving));
74 end;
75 end;
76 end;
77end;