Script v1.4.4.0
Engine v7.0.0.2
- General
- Entity
- Node
- Scenegraph
- Lighting
- Camera
- Shape
- Particle System
- Physics
- Spline
- Animation
- Overlays
- Sound
- Input
- XML
- Network
- Callbacks
- Text Rendering
- Terrain Detail
- Tire Track
- Editor
- Rendering
- String
- Math
- I3D
- Fillplanes
Foundation Reference
ReverseDrivingSetStateEvent
DescriptionEvent for reverse driving stateFunctions
emptyNew
DescriptionCreate instance of Event classDefinition
emptyNew()Return Values
table | self | instance of class event |
15 | function ReverseDrivingSetStateEvent:emptyNew() |
16 | local self = Event:new(ReverseDrivingSetStateEvent_mt); |
17 | return self; |
18 | end; |
new
DescriptionCreate new instance of eventDefinition
new(table vehicle, boolean isReverseDriving)Arguments
table | vehicle | vehicle |
boolean | isReverseDriving | is reverse driving |
24 | function ReverseDrivingSetStateEvent:new(vehicle, isReverseDriving) |
25 | local self = ReverseDrivingSetStateEvent:emptyNew() |
26 | self.vehicle = vehicle; |
27 | self.isReverseDriving = isReverseDriving; |
28 | return self; |
29 | end; |
readStream
DescriptionCalled on client side on joinDefinition
readStream(integer streamId, integer connection)Arguments
integer | streamId | streamId |
integer | connection | connection |
35 | function ReverseDrivingSetStateEvent:readStream(streamId, connection) |
36 | self.vehicle = readNetworkNodeObject(streamId); |
37 | self.isReverseDriving = streamReadBool(streamId); |
38 | self:run(connection); |
39 | end; |
writeStream
DescriptionCalled on server side on joinDefinition
writeStream(integer streamId, integer connection)Arguments
integer | streamId | streamId |
integer | connection | connection |
45 | function ReverseDrivingSetStateEvent:writeStream(streamId, connection) |
46 | writeNetworkNodeObject(streamId, self.vehicle); |
47 | streamWriteBool(streamId, self.isReverseDriving); |
48 | end; |
run
DescriptionRun action on receiving sideDefinition
run(integer connection)Arguments
integer | connection | connection |
53 | function ReverseDrivingSetStateEvent:run(connection) |
54 | if not connection:getIsServer() then |
55 | g_server:broadcastEvent(self, false, connection, self.vehicle); |
56 | end; |
57 | if self.vehicle ~= nil then |
58 | self.vehicle:setIsReverseDriving(self.isReverseDriving, true); |
59 | end; |
60 | end; |
sendEvent
DescriptionBroadcast event from server to all clients, if called on client call function on server and broadcast it to all clientsDefinition
sendEvent(table vehicle, boolean isReverseDriving, boolean noEventSend)Arguments
table | vehicle | vehicle |
boolean | isReverseDriving | is reverse driving |
boolean | noEventSend | no event send |
67 | function ReverseDrivingSetStateEvent.sendEvent(vehicle, isReverseDriving, noEventSend) |
68 | if isReverseDriving ~= vehicle.isReverseDriving then |
69 | if noEventSend == nil or noEventSend == false then |
70 | if g_server ~= nil then |
71 | g_server:broadcastEvent(ReverseDrivingSetStateEvent:new(vehicle, isReverseDriving), nil, nil, vehicle); |
72 | else |
73 | g_client:getServerConnection():sendEvent(ReverseDrivingSetStateEvent:new(vehicle, isReverseDriving)); |
74 | end; |
75 | end; |
76 | end; |
77 | end; |