Script v1.4.4.0
Engine v7.0.0.2
- General
- Entity
- Node
- Scenegraph
- Lighting
- Camera
- Shape
- Particle System
- Physics
- Spline
- Animation
- Overlays
- Sound
- Input
- XML
- Network
- Callbacks
- Text Rendering
- Terrain Detail
- Tire Track
- Editor
- Rendering
- String
- Math
- I3D
- Fillplanes
Foundation Reference
SetCruiseControlStateEvent
DescriptionEvent for cruise control state eventFunctions
emptyNew
DescriptionCreate instance of Event classDefinition
emptyNew()Return Values
table | self | instance of class event |
15 | function SetCruiseControlStateEvent:emptyNew() |
16 | local self = Event:new(SetCruiseControlStateEvent_mt); |
17 | return self; |
18 | end; |
new
DescriptionCreate new instance of eventDefinition
new(table vehicle, integer state)Arguments
table | vehicle | vehicle |
integer | state | state |
24 | function SetCruiseControlStateEvent:new(vehicle, state) |
25 | local self = SetCruiseControlStateEvent:emptyNew() |
26 | self.state = state; |
27 | self.vehicle = vehicle; |
28 | return self; |
29 | end; |
readStream
DescriptionCalled on client side on joinDefinition
readStream(integer streamId, integer connection)Arguments
integer | streamId | streamId |
integer | connection | connection |
35 | function SetCruiseControlStateEvent:readStream(streamId, connection) |
36 | self.vehicle = readNetworkNodeObject(streamId); |
37 | self.state = streamReadUIntN(streamId, 2); |
38 | self:run(connection); |
39 | end; |
writeStream
DescriptionCalled on server side on joinDefinition
writeStream(integer streamId, integer connection)Arguments
integer | streamId | streamId |
integer | connection | connection |
45 | function SetCruiseControlStateEvent:writeStream(streamId, connection) |
46 | writeNetworkNodeObject(streamId, self.vehicle); |
47 | streamWriteUIntN(streamId, self.state, 2); |
48 | end; |
run
DescriptionRun action on receiving sideDefinition
run(integer connection)Arguments
integer | connection | connection |
53 | function SetCruiseControlStateEvent:run(connection) |
54 | self.vehicle:setCruiseControlState(self.state, true); |
55 | end; |