Script v1.4.4.0
Engine v7.0.0.2
- General
- Entity
- Node
- Scenegraph
- Lighting
- Camera
- Shape
- Particle System
- Physics
- Spline
- Animation
- Overlays
- Sound
- Input
- XML
- Network
- Callbacks
- Text Rendering
- Terrain Detail
- Tire Track
- Editor
- Rendering
- String
- Math
- I3D
- Fillplanes
Foundation Reference
VehicleDetachEvent
DescriptionEvent for detachingFunctions
emptyNew
DescriptionCreate instance of Event classDefinition
emptyNew()Return Values
table | self | instance of class event |
14 | function VehicleDetachEvent:emptyNew() |
15 | local self = Event:new(VehicleDetachEvent_mt); |
16 | return self; |
17 | end; |
new
DescriptionCreate new instance of eventDefinition
new(table vehicle, table implement)Arguments
table | vehicle | vehicle |
table | implement | implement |
table | instance | instance of event |
24 | function VehicleDetachEvent:new(vehicle, implement) |
25 | local self = VehicleDetachEvent:emptyNew() |
26 | self.implement = implement; |
27 | self.vehicle = vehicle; |
28 | return self; |
29 | end; |
readStream
DescriptionCalled on client side on joinDefinition
readStream(integer streamId, integer connection)Arguments
integer | streamId | streamId |
integer | connection | connection |
35 | function VehicleDetachEvent:readStream(streamId, connection) |
36 | self.vehicle = readNetworkNodeObject(streamId); |
37 | self.implement = readNetworkNodeObject(streamId); |
38 | if connection:getIsServer() then |
39 | self.vehicle:detachImplementByObject(self.implement, true); |
40 | else |
41 | self.vehicle:detachImplementByObject(self.implement); |
42 | end; |
43 | end; |
writeStream
DescriptionCalled on server side on joinDefinition
writeStream(integer streamId, integer connection)Arguments
integer | streamId | streamId |
integer | connection | connection |
49 | function VehicleDetachEvent:writeStream(streamId, connection) |
50 | writeNetworkNodeObject(streamId, self.vehicle); |
51 | writeNetworkNodeObject(streamId, self.implement); |
52 | end; |