Script v1.4.4.0
Engine v7.0.0.2
- General
- Entity
- Node
- Scenegraph
- Lighting
- Camera
- Shape
- Particle System
- Physics
- Spline
- Animation
- Overlays
- Sound
- Input
- XML
- Network
- Callbacks
- Text Rendering
- Terrain Detail
- Tire Track
- Editor
- Rendering
- String
- Math
- I3D
- Fillplanes
Foundation Reference
VehicleLeaveEvent
DescriptionEvent for leavingFunctions
emptyNew
DescriptionCreate instance of Event classDefinition
emptyNew()Return Values
table | self | instance of class event |
14 | function VehicleLeaveEvent:emptyNew() |
15 | local self = Event:new(VehicleLeaveEvent_mt); |
16 | return self; |
17 | end; |
new
DescriptionCreate new instance of eventDefinition
new(table object)Arguments
table | object | object |
table | instance | instance of event |
23 | function VehicleLeaveEvent:new(object) |
24 | local self = VehicleLeaveEvent:emptyNew() |
25 | self.object = object; |
26 | return self; |
27 | end; |
readStream
DescriptionCalled on client side on joinDefinition
readStream(integer streamId, integer connection)Arguments
integer | streamId | streamId |
integer | connection | connection |
33 | function VehicleLeaveEvent:readStream(streamId, connection) |
34 | self.object = readNetworkNodeObject(streamId); |
35 | self:run(connection); |
36 | end; |
writeStream
DescriptionCalled on server side on joinDefinition
writeStream(integer streamId, integer connection)Arguments
integer | streamId | streamId |
integer | connection | connection |
42 | function VehicleLeaveEvent:writeStream(streamId, connection) |
43 | writeNetworkNodeObject(streamId, self.object); |
44 | end; |
run
DescriptionRun action on receiving sideDefinition
run(integer connection)Arguments
integer | connection | connection |
49 | function VehicleLeaveEvent:run(connection) |
50 | if not connection:getIsServer() then |
51 | if self.object.owner ~= nil then |
52 | self.object:setOwner(nil); |
53 | end; |
54 | g_server:broadcastEvent(VehicleLeaveEvent:new(self.object), nil, connection, self.object); |
55 | end; |
56 | self.object:leaveVehicle(); |
57 | end; |