LUADOC - Farming Simulator 17

Printable Version

Script v1.4.4.0

Engine v7.0.0.2

Foundation Reference

AnimatedVehicleStartEvent

Description
Event for animation start
Functions

emptyNew

Description
Create instance of Event class
Definition
emptyNew()
Return Values
tableselfinstance of class event
Code
15function AnimatedVehicleStartEvent:emptyNew()
16 local self = Event:new(AnimatedVehicleStartEvent_mt);
17 return self;
18end;

new

Description
Create new instance of event
Definition
new(table object, string name, float speed, float animTime)
Arguments
tableobjectobject
stringnamename of animation
floatspeedspeed of animation
floatanimTimetime of animation
Code
26function AnimatedVehicleStartEvent:new(object, name, speed, animTime)
27 local self = AnimatedVehicleStartEvent:emptyNew()
28 self.name = name;
29 self.speed = speed;
30 self.animTime = animTime;
31 self.object = object;
32 return self;
33end;

readStream

Description
Called on client side on join
Definition
readStream(integer streamId, integer connection)
Arguments
integerstreamIdstreamId
integerconnectionconnection
Code
39function AnimatedVehicleStartEvent:readStream(streamId, connection)
40 self.object = readNetworkNodeObject(streamId);
41 self.name = streamReadString(streamId);
42 self.speed = streamReadFloat32(streamId);
43 self.animTime = streamReadFloat32(streamId);
44
45 self.object:playAnimation(self.name, self.speed, self.animTime, true);
46 if not connection:getIsServer() then
47 g_server:broadcastEvent(AnimatedVehicleStartEvent:new(self.object, self.name, self.speed, self.animTime), nil, connection, self.object);
48 end;
49end;

writeStream

Description
Called on server side on join
Definition
writeStream(integer streamId, integer connection)
Arguments
integerstreamIdstreamId
integerconnectionconnection
Code
55function AnimatedVehicleStartEvent:writeStream(streamId, connection)
56 writeNetworkNodeObject(streamId, self.object);
57 streamWriteString(streamId, self.name);
58 streamWriteFloat32(streamId, self.speed);
59 streamWriteFloat32(streamId, self.animTime);
60end;