LUADOC - Farming Simulator 17

Printable Version

Script v1.4.4.0

Engine v7.0.0.2

Foundation Reference

VehicleDetachEvent

Description
Event for detaching
Functions

emptyNew

Description
Create instance of Event class
Definition
emptyNew()
Return Values
tableselfinstance of class event
Code
14function VehicleDetachEvent:emptyNew()
15 local self = Event:new(VehicleDetachEvent_mt);
16 return self;
17end;

new

Description
Create new instance of event
Definition
new(table vehicle, table implement)
Arguments
tablevehiclevehicle
tableimplementimplement
Return Values
tableinstanceinstance of event
Code
24function VehicleDetachEvent:new(vehicle, implement)
25 local self = VehicleDetachEvent:emptyNew()
26 self.implement = implement;
27 self.vehicle = vehicle;
28 return self;
29end;

readStream

Description
Called on client side on join
Definition
readStream(integer streamId, integer connection)
Arguments
integerstreamIdstreamId
integerconnectionconnection
Code
35function VehicleDetachEvent:readStream(streamId, connection)
36 self.vehicle = readNetworkNodeObject(streamId);
37 self.implement = readNetworkNodeObject(streamId);
38 if connection:getIsServer() then
39 self.vehicle:detachImplementByObject(self.implement, true);
40 else
41 self.vehicle:detachImplementByObject(self.implement);
42 end;
43end;

writeStream

Description
Called on server side on join
Definition
writeStream(integer streamId, integer connection)
Arguments
integerstreamIdstreamId
integerconnectionconnection
Code
49function VehicleDetachEvent:writeStream(streamId, connection)
50 writeNetworkNodeObject(streamId, self.vehicle);
51 writeNetworkNodeObject(streamId, self.implement);
52end;