LUADOC - Farming Simulator 17

Printable Version

Script v1.4.4.0

Engine v7.0.0.2

Foundation Reference

VehicleLeaveEvent

Description
Event for leaving
Functions

emptyNew

Description
Create instance of Event class
Definition
emptyNew()
Return Values
tableselfinstance of class event
Code
14function VehicleLeaveEvent:emptyNew()
15 local self = Event:new(VehicleLeaveEvent_mt);
16 return self;
17end;

new

Description
Create new instance of event
Definition
new(table object)
Arguments
tableobjectobject
Return Values
tableinstanceinstance of event
Code
23function VehicleLeaveEvent:new(object)
24 local self = VehicleLeaveEvent:emptyNew()
25 self.object = object;
26 return self;
27end;

readStream

Description
Called on client side on join
Definition
readStream(integer streamId, integer connection)
Arguments
integerstreamIdstreamId
integerconnectionconnection
Code
33function VehicleLeaveEvent:readStream(streamId, connection)
34 self.object = readNetworkNodeObject(streamId);
35 self:run(connection);
36end;

writeStream

Description
Called on server side on join
Definition
writeStream(integer streamId, integer connection)
Arguments
integerstreamIdstreamId
integerconnectionconnection
Code
42function VehicleLeaveEvent:writeStream(streamId, connection)
43 writeNetworkNodeObject(streamId, self.object);
44end;

run

Description
Run action on receiving side
Definition
run(integer connection)
Arguments
integerconnectionconnection
Code
49function VehicleLeaveEvent:run(connection)
50 if not connection:getIsServer() then
51 if self.object.owner ~= nil then
52 self.object:setOwner(nil);
53 end;
54 g_server:broadcastEvent(VehicleLeaveEvent:new(self.object), nil, connection, self.object);
55 end;
56 self.object:leaveVehicle();
57end;