Script v1.7.1.0
- AI
- Animals
- Contracts
- Debug
- Economy
- Effects
- Events
- Farms
- GUI
- Handtools
- I3d
- Materials
- Misc
- Objects
- Placeables
- Player
- Shop
- Sounds
- Specializations
- Triggers
- Utils
- Vehicles
- Weather
Engine v1.7.1.0
- AI
- Animation
- Camera
- Entity
- Fillplanes
- General
- I3D
- Input
- Lighting
- Math
- Network
- streamGetNumOfUnreadBits
- streamGetReadOffset
- streamGetWriteOffset
- streamReadBool
- streamReadFloat32
- streamReadInt16
- streamReadInt32
- streamReadInt8
- streamReadIntN
- streamReadManualTimestamp
- streamReadString
- streamReadUInt16
- streamReadUInt8
- streamReadUIntN
- streamSetReadOffset
- streamSetWriteOffset
- streamWriteBool
- streamWriteFloat32
- streamWriteInt16
- streamWriteInt32
- streamWriteInt8
- streamWriteIntN
- streamWriteManualTimestamp
- streamWriteStream
- streamWriteString
- streamWriteUInt16
- streamWriteUInt8
- streamWriteUIntN
- Node
- Overlays
- Particle System
- Physics
- Rendering
- Scenegraph
- Shape
- Sound
- Spline
- String
- Terrain Detail
- Text Rendering
- Tire Track
- XML
- general
Foundation Reference
AnimatedVehicleStartEvent
DescriptionEvent for animation startParent
EventFunctions
emptyNew
DescriptionCreate instance of Event classDefinition
emptyNew()Return Values
table | self | instance of class event |
13 | function AnimatedVehicleStartEvent:emptyNew() |
14 | local self = Event:new(AnimatedVehicleStartEvent_mt); |
15 | return self; |
16 | end |
new
DescriptionCreate new instance of eventDefinition
new(table object, string name, float speed, float animTime)Arguments
table | object | object |
string | name | name of animation |
float | speed | speed of animation |
float | animTime | time of animation |
24 | function AnimatedVehicleStartEvent:new(object, name, speed, animTime) |
25 | local self = AnimatedVehicleStartEvent:emptyNew() |
26 | self.name = name; |
27 | self.speed = speed; |
28 | self.animTime = animTime; |
29 | self.object = object; |
30 | return self; |
31 | end |
readStream
DescriptionCalled on client side on joinDefinition
readStream(integer streamId, integer connection)Arguments
integer | streamId | streamId |
integer | connection | connection |
37 | function AnimatedVehicleStartEvent:readStream(streamId, connection) |
38 | self.object = NetworkUtil.readNodeObject(streamId); |
39 | self.name = streamReadString(streamId); |
40 | self.speed = streamReadFloat32(streamId); |
41 | self.animTime = streamReadFloat32(streamId); |
42 | |
43 | self.object:playAnimation(self.name, self.speed, self.animTime, true); |
44 | if not connection:getIsServer() then |
45 | g_server:broadcastEvent(AnimatedVehicleStartEvent:new(self.object, self.name, self.speed, self.animTime), nil, connection, self.object); |
46 | end; |
47 | end |
writeStream
DescriptionCalled on server side on joinDefinition
writeStream(integer streamId, integer connection)Arguments
integer | streamId | streamId |
integer | connection | connection |
53 | function AnimatedVehicleStartEvent:writeStream(streamId, connection) |
54 | NetworkUtil.writeNodeObject(streamId, self.object); |
55 | streamWriteString(streamId, self.name); |
56 | streamWriteFloat32(streamId, self.speed); |
57 | streamWriteFloat32(streamId, self.animTime); |
58 | end |