Script v1.7.1.0
- AI
- Animals
- Contracts
- Debug
- Economy
- Effects
- Events
- Farms
- GUI
- Handtools
- I3d
- Materials
- Misc
- Objects
- Placeables
- Player
- Shop
- Sounds
- Specializations
- Triggers
- Utils
- Vehicles
- Weather
Engine v1.7.1.0
- AI
- Animation
- Camera
- Entity
- Fillplanes
- General
- I3D
- Input
- Lighting
- Math
- Network
- streamGetNumOfUnreadBits
- streamGetReadOffset
- streamGetWriteOffset
- streamReadBool
- streamReadFloat32
- streamReadInt16
- streamReadInt32
- streamReadInt8
- streamReadIntN
- streamReadManualTimestamp
- streamReadString
- streamReadUInt16
- streamReadUInt8
- streamReadUIntN
- streamSetReadOffset
- streamSetWriteOffset
- streamWriteBool
- streamWriteFloat32
- streamWriteInt16
- streamWriteInt32
- streamWriteInt8
- streamWriteIntN
- streamWriteManualTimestamp
- streamWriteStream
- streamWriteString
- streamWriteUInt16
- streamWriteUInt8
- streamWriteUIntN
- Node
- Overlays
- Particle System
- Physics
- Rendering
- Scenegraph
- Shape
- Sound
- Spline
- String
- Terrain Detail
- Text Rendering
- Tire Track
- XML
- general
Foundation Reference
ReverseDrivingSetStateEvent
DescriptionEvent for reverse driving stateParent
EventFunctions
emptyNew
DescriptionCreate instance of Event classDefinition
emptyNew()Return Values
table | self | instance of class event |
13 | function ReverseDrivingSetStateEvent:emptyNew() |
14 | local self = Event:new(ReverseDrivingSetStateEvent_mt); |
15 | return self; |
16 | end |
new
DescriptionCreate new instance of eventDefinition
new(table vehicle, boolean isReverseDriving)Arguments
table | vehicle | vehicle |
boolean | isReverseDriving | is reverse driving |
22 | function ReverseDrivingSetStateEvent:new(vehicle, isReverseDriving) |
23 | local self = ReverseDrivingSetStateEvent:emptyNew() |
24 | self.vehicle = vehicle; |
25 | self.isReverseDriving = isReverseDriving; |
26 | return self; |
27 | end |
readStream
DescriptionCalled on client side on joinDefinition
readStream(integer streamId, integer connection)Arguments
integer | streamId | streamId |
integer | connection | connection |
33 | function ReverseDrivingSetStateEvent:readStream(streamId, connection) |
34 | self.vehicle = NetworkUtil.readNodeObject(streamId); |
35 | self.isReverseDriving = streamReadBool(streamId); |
36 | self:run(connection); |
37 | end |
run
DescriptionRun action on receiving sideDefinition
run(integer connection)Arguments
integer | connection | connection |
51 | function ReverseDrivingSetStateEvent:run(connection) |
52 | if not connection:getIsServer() then |
53 | g_server:broadcastEvent(self, false, connection, self.vehicle); |
54 | end; |
55 | if self.vehicle ~= nil then |
56 | self.vehicle:setIsReverseDriving(self.isReverseDriving, true); |
57 | end; |
58 | end |
sendEvent
DescriptionBroadcast event from server to all clients, if called on client call function on server and broadcast it to all clientsDefinition
sendEvent(table vehicle, boolean isReverseDriving, boolean noEventSend)Arguments
table | vehicle | vehicle |
boolean | isReverseDriving | is reverse driving |
boolean | noEventSend | no event send |
65 | function ReverseDrivingSetStateEvent.sendEvent(vehicle, isReverseDriving, noEventSend) |
66 | if isReverseDriving ~= vehicle.isReverseDriving then |
67 | if noEventSend == nil or noEventSend == false then |
68 | if g_server ~= nil then |
69 | g_server:broadcastEvent(ReverseDrivingSetStateEvent:new(vehicle, isReverseDriving), nil, nil, vehicle); |
70 | else |
71 | g_client:getServerConnection():sendEvent(ReverseDrivingSetStateEvent:new(vehicle, isReverseDriving)); |
72 | end; |
73 | end; |
74 | end; |
75 | end |
writeStream
DescriptionCalled on server side on joinDefinition
writeStream(integer streamId, integer connection)Arguments
integer | streamId | streamId |
integer | connection | connection |
43 | function ReverseDrivingSetStateEvent:writeStream(streamId, connection) |
44 | NetworkUtil.writeNodeObject(streamId, self.vehicle); |
45 | streamWriteBool(streamId, self.isReverseDriving); |
46 | end |