Script v1.7.1.0
- AI
- Animals
- Contracts
- Debug
- Economy
- Effects
- Events
- Farms
- GUI
- Handtools
- I3d
- Materials
- Misc
- Objects
- Placeables
- Player
- Shop
- Sounds
- Specializations
- Triggers
- Utils
- Vehicles
- Weather
Engine v1.7.1.0
- AI
- Animation
- Camera
- Entity
- Fillplanes
- General
- I3D
- Input
- Lighting
- Math
- Network
- Node
- Overlays
- Particle System
- Physics
- Rendering
- Scenegraph
- Shape
- Sound
- Spline
- String
- Terrain Detail
- Text Rendering
- Tire Track
- XML
- general
Foundation Reference
PlayerPickUpObjectEvent
ParentEventFunctions
emptyNew
DescriptionCreate an empty instanceDefinition
emptyNew()Return Values
table | instance | Instance of object |
11 | function PlayerPickUpObjectEvent:emptyNew() |
12 | local self = Event:new(PlayerPickUpObjectEvent_mt) |
13 | return self |
14 | end |
new
DescriptionCreate an instanceDefinition
new(table player, bool state)Arguments
table | player | player instance |
bool | state |
table | instance | Instance of object |
21 | function PlayerPickUpObjectEvent:new(player, state) |
22 | self.player = player |
23 | self.state = state |
24 | return self |
25 | end |
readStream
DescriptionReads network streamDefinition
readStream(integer streamId, table connection)Arguments
integer | streamId | network stream identification |
table | connection | connection information |
31 | function PlayerPickUpObjectEvent:readStream(streamId, connection) |
32 | self.player = NetworkUtil.readNodeObject(streamId) |
33 | self.state = streamReadBool(streamId) |
34 | self:run(connection) |
35 | end |
run
DescriptionRun eventDefinition
run(table connection)Arguments
table | connection | connection information |
49 | function PlayerPickUpObjectEvent:run(connection) |
50 | if not connection:getIsServer() then |
51 | g_server:broadcastEvent(self, false, connection, self.player) |
52 | end |
53 | |
54 | self.player:pickUpObject(self.state, true) |
55 | end |
sendEvent
DescriptionDefinitionsendEvent()Code
59 | function PlayerPickUpObjectEvent.sendEvent(player, state, noEventSend) |
60 | if noEventSend == nil or noEventSend == false then |
61 | if g_server ~= nil then |
62 | g_server:broadcastEvent(PlayerPickUpObjectEvent:new(player, state), nil, nil, player) |
63 | else |
64 | g_client:getServerConnection():sendEvent(PlayerPickUpObjectEvent:new(player, state)) |
65 | end |
66 | end |
67 | end |
writeStream
DescriptionWrites network streamDefinition
writeStream(integer streamId, table connection)Arguments
integer | streamId | network stream identification |
table | connection | connection information |
41 | function PlayerPickUpObjectEvent:writeStream(streamId, connection) |
42 | NetworkUtil.writeNodeObject(streamId, self.player) |
43 | streamWriteBool(streamId, self.state) |
44 | end |