Script v1.7.1.0
- AI
- Animals
- Contracts
- Debug
- Economy
- Effects
- Events
- Farms
- GUI
- Handtools
- I3d
- Materials
- Misc
- Objects
- Placeables
- Player
- Shop
- Sounds
- Specializations
- Triggers
- Utils
- Vehicles
- Weather
Engine v1.7.1.0
- AI
- Animation
- Camera
- Entity
- Fillplanes
- General
- I3D
- Input
- Lighting
- Math
- Network
- Node
- Overlays
- Particle System
- Physics
- Rendering
- Scenegraph
- Shape
- Sound
- Spline
- String
- Terrain Detail
- Text Rendering
- Tire Track
- XML
- general
Foundation Reference
PlayerSetHandToolEvent
ParentEventFunctions
emptyNew
DescriptionCreate an empty instanceDefinition
emptyNew()Return Values
table | instance | Instance of object |
11 | function PlayerSetHandToolEvent:emptyNew() |
12 | local self = Event:new(PlayerSetHandToolEvent_mt) |
13 | return self |
14 | end |
new
DescriptionCreate an instanceDefinition
new(table player, string tool)Arguments
table | player | player instance |
string | tool | identification |
table | instance | Instance of object |
21 | function PlayerSetHandToolEvent:new(player, handtoolFileName, force) |
22 | local self = PlayerSetHandToolEvent:emptyNew() |
23 | self.player = player |
24 | self.handtoolFileName = handtoolFileName |
25 | self.force = force |
26 | return self |
27 | end |
readStream
DescriptionReads network streamDefinition
readStream(integer streamId, table connection)Arguments
integer | streamId | network stream identification |
table | connection | connection information |
33 | function PlayerSetHandToolEvent:readStream(streamId, connection) |
34 | self.player = NetworkUtil.readNodeObject(streamId) |
35 | self.handtoolFileName = NetworkUtil.convertFromNetworkFilename(streamReadString(streamId)) |
36 | self.force = streamReadBool(streamId) |
37 | self:run(connection) |
38 | end |
run
DescriptionRun eventDefinition
run(table connection)Arguments
table | connection | connection information |
53 | function PlayerSetHandToolEvent:run(connection) |
54 | if not connection:getIsServer() then |
55 | g_server:broadcastEvent(self, false, connection, self.player) |
56 | end |
57 | |
58 | self.player:equipHandtool(self.handtoolFileName, self.force, true) |
59 | end |
sendEvent
DescriptionCreate an instanceDefinition
sendEvent(table player, integer handtoolFileName, bool noEventSend)Arguments
table | player | player instance |
integer | handtoolFileName | tool identification |
bool | noEventSend | if false will send the event |
66 | function PlayerSetHandToolEvent.sendEvent(player, handtoolFileName, force, noEventSend) |
67 | if noEventSend == nil or noEventSend == false then |
68 | if g_server ~= nil then |
69 | g_server:broadcastEvent(PlayerSetHandToolEvent:new(player, handtoolFileName, force), nil, nil, player) |
70 | else |
71 | g_client:getServerConnection():sendEvent(PlayerSetHandToolEvent:new(player, handtoolFileName, force)) |
72 | end |
73 | end |
74 | end |
writeStream
DescriptionWrites network streamDefinition
writeStream(integer streamId, table connection)Arguments
integer | streamId | network stream identification |
table | connection | connection information |
44 | function PlayerSetHandToolEvent:writeStream(streamId, connection) |
45 | NetworkUtil.writeNodeObject(streamId, self.player) |
46 | streamWriteString(streamId, NetworkUtil.convertToNetworkFilename(self.handtoolFileName)) |
47 | streamWriteBool(streamId, self.force) |
48 | end |