Script v1.7.1.0
- AI
- Animals
- Contracts
- Debug
- Economy
- Effects
- Events
- Farms
- GUI
- AnimalScreen
- AnimationElement
- BitmapElement
- BoxLayoutElement
- BreadcrumbsElement
- ButtonElement
- ButtonOverlay
- ChatWindow
- CheckedOptionElement
- ClearElement
- ContextActionDisplay
- DialogElement
- FieldInfoDisplay
- FillLevelsDisplay
- FlowLayoutElement
- FocusManager
- FrameElement
- FrameReferenceElement
- GameInfoDisplay
- GamePausedDisplay
- Gui
- GuiDataSource
- GuiElement
- GuiMixin
- GuiOverlay
- GuiProfile
- GuiSoundPlayer
- GuiTopDownCamera
- GuiUtils
- HUDDisplayElement
- HUDElement
- HUDFrameElement
- HUDPopupMessage
- HUDTextDisplay
- IndexChangeSubjectMixin
- IndexStateElement
- InGameIcon
- IngameMap
- IngameMapElement
- InputGlyphElement
- InputHelpDisplay
- ListElement
- ListItemElement
- MapHotspot
- MapOverlayGenerator
- MixerWagonHUDExtension
- MultiTextOptionElement
- MultiValueTween
- Overlay
- PagingElement
- PlaySampleMixin
- RenderElement
- RoundStatusBar
- ScreenElement
- SettingsModel
- SideNotification
- SliderElement
- SpeakerDisplay
- SpeedMeterDisplay
- StableListElement
- StatusBar
- TabbedMenu
- TabbedMenuFrameElement
- TabbedMenuWithDetails
- TableElement
- TableHeaderElement
- TextElement
- TextInputElement
- TimerElement
- ToggleButtonElement
- TopNotification
- Tween
- TweenSequence
- VehicleHUDExtension
- VehicleSchemaDisplay
- VideoElement
- Handtools
- I3d
- Materials
- Misc
- Objects
- Placeables
- Player
- Shop
- Sounds
- Specializations
- Triggers
- Utils
- Vehicles
- Weather
Engine v1.7.1.0
- AI
- Animation
- Camera
- Entity
- Fillplanes
- General
- I3D
- Input
- Lighting
- Math
- Network
- Node
- Overlays
- Particle System
- Physics
- Rendering
- Scenegraph
- Shape
- Sound
- Spline
- String
- Terrain Detail
- Text Rendering
- Tire Track
- XML
- general
Foundation Reference
StatusBar
Functionsdelete
DescriptionDefinitiondelete()Code
49 | function StatusBar:delete() |
50 | if self.overlayBackground ~= nil then |
51 | self.overlayBackground:delete(); |
52 | end; |
53 | if self.overlayValue ~= nil then |
54 | self.overlayValue:delete(); |
55 | end; |
56 | if self.overlayMarker ~= nil then |
57 | self.overlayMarker:delete(); |
58 | end; |
59 | end |
new
DescriptionDefinitionnew()Code
15 | function StatusBar:new(filename, uvsBg, uvsMarker, bgColor, valueColor, markerSize, x, y, width, height, custom_mt) |
16 | if custom_mt == nil then |
17 | custom_mt = StatusBar_mt; |
18 | end; |
19 | local self = setmetatable({}, custom_mt); |
20 | |
21 | self.value = 0; |
22 | self.width = width; |
23 | self.height = height; |
24 | |
25 | self.isDisabled = false |
26 | |
27 | self.x = x; |
28 | self.y = y; |
29 | self.markerSize = markerSize; |
30 | self.overlayBackground = Overlay:new(filename, x, y, width, height); |
31 | self.overlayBackground:setColor(unpack(bgColor)); |
32 | self.overlayBackground:setUVs(uvsBg); |
33 | self.overlayValue = Overlay:new(filename, x, y, width, height); |
34 | self.overlayValue:setColor(unpack(valueColor)); |
35 | self.overlayValue:setUVs(uvsBg); |
36 | |
37 | if uvsMarker ~= nil then |
38 | self.overlayMarker = Overlay:new(filename, x-markerSize[1]/2, y + (height - markerSize[2])/2, markerSize[1], markerSize[2]); |
39 | self.overlayMarker:setColor(unpack(valueColor)); |
40 | self.overlayMarker:setUVs(uvsMarker); |
41 | end; |
42 | self:setValue(0); |
43 | |
44 | return self; |
45 | end |
render
DescriptionDefinitionrender()Code
107 | function StatusBar:render() |
108 | self.overlayBackground:render(); |
109 | if not self.isDisabled then |
110 | self.overlayValue:render(); |
111 | if self.overlayMarker ~= nil then |
112 | self.overlayMarker:render(); |
113 | end; |
114 | end |
115 | end |
setColor
DescriptionDefinitionsetColor()Code
85 | function StatusBar:setColor(r,g,b,a) |
86 | if self.overlayMarker ~= nil then |
87 | self.overlayMarker:setColor(r,g,b,a); |
88 | end; |
89 | if self.overlayValue ~= nil then |
90 | self.overlayValue:setColor(r,g,b,a); |
91 | end; |
92 | end |
setDisabled
DescriptionDefinitionsetDisabled()Code
63 | function StatusBar:setDisabled(isDisabled) |
64 | self.isDisabled = isDisabled |
65 | end |
setPosition
DescriptionDefinitionsetPosition()Code
69 | function StatusBar:setPosition(x, y) |
70 | self.x = x; |
71 | self.y = y; |
72 | if self.overlayBackground ~= nil then |
73 | self.overlayBackground:setPosition(x, y); |
74 | end; |
75 | if self.overlayValue ~= nil then |
76 | self.overlayValue:setPosition(x, y); |
77 | end; |
78 | if self.overlayMarker ~= nil then |
79 | self.overlayMarker:setPosition(x - self.markerSize[1]/2, y + (self.height - self.markerSize[2])/2); |
80 | end; |
81 | end |
setValue
DescriptionDefinitionsetValue()Code
96 | function StatusBar:setValue(newValue) |
97 | self.value = MathUtil.clamp(newValue, 0, 1); |
98 | local markerPosX = newValue * self.width; |
99 | self.overlayValue:setDimension(newValue*self.width, self.overlayValue.height); |
100 | if self.overlayMarker ~= nil then |
101 | self.overlayMarker:setPosition(self.x + markerPosX - self.markerSize[1]/2, self.overlayMarker.y); |
102 | end; |
103 | end |