Script v1.7.1.0
- AI
- Animals
- Contracts
- Debug
- Economy
- Effects
- Events
- Farms
- GUI
- Handtools
- I3d
- Materials
- Misc
- Objects
- Placeables
- Player
- Shop
- Sounds
- Specializations
- Triggers
- Utils
- Vehicles
- Weather
Engine v1.7.1.0
- AI
- Animation
- Camera
- Entity
- Fillplanes
- General
- I3D
- Input
- Lighting
- Math
- Network
- Node
- Overlays
- Particle System
- Physics
- Rendering
- Scenegraph
- Shape
- Sound
- Spline
- String
- Terrain Detail
- Text Rendering
- Tire Track
- XML
- general
Foundation Reference
DebugManager
DescriptionThis class handles debug element renderingParent
AbstractManagerFunctions
addFrameElement
DescriptionDefinitionaddFrameElement()Code
66 | function DebugManager:addFrameElement(element) |
67 | ListUtil.addElementToList(self.frameElements, element) |
68 | end |
addPermanentElement
DescriptionDefinitionaddPermanentElement()Code
54 | function DebugManager:addPermanentElement(element) |
55 | ListUtil.addElementToList(self.permanentElements, element) |
56 | end |
draw
DescriptionDefinitiondraw()Code
41 | function DebugManager:draw() |
42 | for _, element in ipairs(self.permanentElements) do |
43 | element:draw() |
44 | end |
45 | |
46 | for i=#self.frameElements, 1, -1 do |
47 | self.frameElements[i]:draw() |
48 | table.remove(self.frameElements, i) |
49 | end |
50 | end |
initDataStructures
DescriptionDefinitioninitDataStructures()Code
26 | function DebugManager:initDataStructures() |
27 | self.permanentElements = {} |
28 | self.frameElements = {} |
29 | end |
new
DescriptionCreating managerDefinition
new()Return Values
table | instance | instance of object |
18 | function DebugManager:new(customMt) |
19 | local self = AbstractManager:new(customMt or DebugManager_mt) |
20 | |
21 | return self |
22 | end |
removePermanentElement
DescriptionDefinitionremovePermanentElement()Code
60 | function DebugManager:removePermanentElement(element) |
61 | ListUtil.removeElementFromList(self.permanentElements, element) |
62 | end |
update
DescriptionDefinitionupdate()Code
33 | function DebugManager:update(dt) |
34 | for _, element in ipairs(self.permanentElements) do |
35 | element:draw() |
36 | end |
37 | end |