Script v1.7.1.0
- AI
- Animals
- Contracts
- Debug
- Economy
- Effects
- Events
- Farms
- GUI
- Handtools
- I3d
- Materials
- Misc
- Objects
- Placeables
- Player
- Shop
- Sounds
- Specializations
- Triggers
- Utils
- Vehicles
- Weather
Engine v1.7.1.0
- AI
- Animation
- Camera
- Entity
- Fillplanes
- General
- I3D
- Input
- Lighting
- Math
- Network
- Node
- Overlays
- Particle System
- Physics
- JointConstructor:setActors
- JointConstructor:setJointTransforms
- addDifferential
- addForce
- addImpulse
- addTorque
- addTorqueImpulse
- addVehicleLink
- computeWheelShapeTireForces
- createCCT
- createWheelShape
- getAngularDamping
- getAngularVelocity
- getCCTCollisionFlags
- getCenterOfMass
- getCollisionMask
- getDensity
- getLinearDamping
- getLinearVelocity
- getMass
- getMotorRotationSpeed
- getRigidBodyType
- getVelocityAtLocalPos
- getVelocityAtWorldPos
- getVolume
- getWheelShapeAxleSpeed
- getWheelShapeContactForce
- getWheelShapeContactNormal
- getWheelShapeContactObject
- getWheelShapeContactPoint
- getWheelShapePosition
- getWheelShapeSlip
- moveCCT
- overlapBox
- overlapSphere
- raycastAll
- raycastClosest
- removeCCT
- setAngularDamping
- setAngularVelocity
- setCenterOfMass
- setCollisionMask
- setFrictionVelocity
- setJointDrive
- setLinearDamping
- setLinearVelocity
- setMass
- setRigidBodyType
- setSolverIterationCount
- setWheelShapeForcePoint
- setWheelShapeProps
- setWheelShapeTireFriction
- simulatePhysics
- simulatePhysicsTimeScale
- updateDifferential
- Rendering
- Scenegraph
- Shape
- Sound
- Spline
- String
- Terrain Detail
- Text Rendering
- Tire Track
- XML
- general
Foundation Reference
createWheelShape
DescriptionCreate wheel shapeDefinition
createWheelShape(integer transformId, float positionX, float positionY, float positionZ, float radius, float suspensionTravel, float spring, float damperCompressionLowSpeed, float damperCompressionHighSpeed, float damperCompressionLowSpeedThreshold, float damperRelaxationLowSpeed, float damperRelaxationHighSpeed, float damperRelaxationLowSpeedThreshold, float mass, integer collisionMask, integer wheelShapeIndex)Arguments
integer | transformId | transformId |
float | positionX | positionX |
float | positionY | positionY |
float | positionZ | positionZ |
float | radius | radius |
float | suspensionTravel | suspensionTravel |
float | spring | spring |
float | damperCompressionLowSpeed | damperCompressionLowSpeed |
float | damperCompressionHighSpeed | damperCompressionHighSpeed |
float | damperCompressionLowSpeedThreshold | damperCompressionLowSpeedThreshold |
float | damperRelaxationLowSpeed | damperRelaxationLowSpeed |
float | damperRelaxationHighSpeed | damperRelaxationHighSpeed |
float | damperRelaxationLowSpeedThreshold | damperRelaxationLowSpeedThreshold |
float | mass | mass |
integer | collisionMask | collisionMask |
integer | wheelShapeIndex | wheelShapeIndex (if 0, will create a new wheel) |
wheelShapeIndex | integer | wheelShapeIndex |