Script v1.7.1.0
- AI
- Animals
- Contracts
- Debug
- Economy
- Effects
- Events
- Farms
- GUI
- Handtools
- I3d
- Materials
- Misc
- Objects
- Placeables
- Player
- Shop
- Sounds
- Specializations
- Triggers
- Utils
- Vehicles
- Weather
Engine v1.7.1.0
- AI
- Animation
- Camera
- Entity
- Fillplanes
- General
- I3D
- Input
- Lighting
- Math
- Network
- Node
- Overlays
- Particle System
- Physics
- JointConstructor:setActors
- JointConstructor:setJointTransforms
- addDifferential
- addForce
- addImpulse
- addTorque
- addTorqueImpulse
- addVehicleLink
- computeWheelShapeTireForces
- createCCT
- createWheelShape
- getAngularDamping
- getAngularVelocity
- getCCTCollisionFlags
- getCenterOfMass
- getCollisionMask
- getDensity
- getLinearDamping
- getLinearVelocity
- getMass
- getMotorRotationSpeed
- getRigidBodyType
- getVelocityAtLocalPos
- getVelocityAtWorldPos
- getVolume
- getWheelShapeAxleSpeed
- getWheelShapeContactForce
- getWheelShapeContactNormal
- getWheelShapeContactObject
- getWheelShapeContactPoint
- getWheelShapePosition
- getWheelShapeSlip
- moveCCT
- overlapBox
- overlapSphere
- raycastAll
- raycastClosest
- removeCCT
- setAngularDamping
- setAngularVelocity
- setCenterOfMass
- setCollisionMask
- setFrictionVelocity
- setJointDrive
- setLinearDamping
- setLinearVelocity
- setMass
- setRigidBodyType
- setSolverIterationCount
- setWheelShapeForcePoint
- setWheelShapeProps
- setWheelShapeTireFriction
- simulatePhysics
- simulatePhysicsTimeScale
- updateDifferential
- Rendering
- Scenegraph
- Shape
- Sound
- Spline
- String
- Terrain Detail
- Text Rendering
- Tire Track
- XML
- general
Foundation Reference
setJointDrive
DescriptionSet joint drive. Drives orientation if position drive or angular velocity if velocity drive.Definition
setJointDrive(integer transformId, boolean isLinear, boolean isPosition, float valueX, float valueY, float valueZ, float angle)Arguments
integer | transformId | transformId |
boolean | isLinear | isLinear |
boolean | isPosition | isPosition |
float | valueX | valueX |
float | valueY | valueY |
float | valueZ | valueZ |
float | angle | angle |