Script v1_7_1_0
- AI
- Animals
- Collections
- Contracts
- Debug
- Economy
- Elements
- EnvironmentalScore
- Errors
- Events
- GUI
- Handtools
- Hud
- I3d
- Input
- Jobs
- Maps
- Materials
- Misc
- Objects
- Parameters
- Placeables
- Placement
- Player
- Shop
- Sounds
- Specialization
- Specializations
- StateMachine
- Statistics
- Tasks
- Triggers
- Utils
- Vehicles
Engine v1_7_1_0
- AI
- Animation
- assignAnimTrackClip
- clearAnimTrackClip
- cloneAnimCharacterSet
- conditionalAnimationDebugDraw
- conditionalAnimationRegisterParameter
- conditionalAnimationZeroiseTrackTimes
- createConditionalAnimation
- disableAnimTrack
- enableAnimTrack
- getAnimCharacterSet
- getAnimClipDuration
- getAnimClipIndex
- getAnimNumOfClips
- getAnimTrackAssignedClip
- getAnimTrackBlendWeight
- getAnimTrackTime
- getConditionalAnimationBoolValue
- getConditionalAnimationFloatValue
- getConditionalAnimationTime
- initConditionalAnimation
- isAnimTrackClipAssigned
- isAnimTrackEnabled
- setAnimTrackBlendWeight
- setAnimTrackLoopState
- setAnimTrackSpeedScale
- setAnimTrackTime
- setConditionalAnimationBoolValue
- setConditionalAnimationFloatValue
- setConditionalAnimationSpecificParameterIds
- setConditionalAnimationTime
- updateConditionalAnimation
- Camera
- Entity
- Fillplanes
- general
- General
- I3D
- Input
- Lighting
- Math
- Network
- Node
- NoteNode
- Overlays
- Particle System
- Physics
- Rendering
- Scenegraph
- Shape
- Sound
- Spline
- String
- Terrain Detail
- Text Rendering
- Tire Track
- VoiceChat
- XML
Foundation Reference
assignAnimTrackClip
DescriptionAssign clip to animation trackDefinition
assignAnimTrackClip(integer characterSetId, integer trackId, integer clipIndex)Arguments
integer | characterSetId | characterSetId |
integer | trackId | trackId |
integer | clipIndex | clipIndex |