Script v1_7_1_0
- AI
- Animals
- Collections
- Contracts
- Debug
- Economy
- Elements
- EnvironmentalScore
- Errors
- Events
- GUI
- Handtools
- Hud
- I3d
- Input
- Jobs
- Maps
- Materials
- Misc
- Objects
- Parameters
- Placeables
- Placement
- Player
- Shop
- Sounds
- Specialization
- Specializations
- StateMachine
- Statistics
- Tasks
- Triggers
- Utils
- Vehicles
Engine v1_7_1_0
- AI
- Animation
- Camera
- Entity
- Fillplanes
- general
- General
- I3D
- Input
- Lighting
- Math
- Network
- Node
- NoteNode
- Overlays
- Particle System
- Physics
- Rendering
- Scenegraph
- Shape
- Sound
- Spline
- String
- Terrain Detail
- Text Rendering
- Tire Track
- VoiceChat
- XML
Foundation Reference
drawDebugArrow
DescriptionRender an arrow. Only use for debug renderingDefinition
drawDebugArrow(float x, float y, float z, float dirX, float dirY, float dirZ, float tangX, float tangY, float tangZ, float r, float g, float b, boolean solid)Arguments
float | x | x |
float | y | y |
float | z | z |
float | dirX | dirX |
float | dirY | dirY |
float | dirZ | dirZ |
float | tangX | tangX |
float | tangY | tangY |
float | tangZ | tangZ |
float | r | r |
float | g | g |
float | b | b |
boolean | solid | solid (optional, default=true) |